MOANIIMO · Combat skills

Skill Index

All 304 combat skills: Might, EP cost, Physical/Magical type and the Aniimo that learn them

Element
Skill kind
Attack type:

304 skills/ 304 total

Thorny Defense

Thorny Defense

GrassPhysical
Might 75
EP 20

Enters a defensive stance, reducing damage taken by 20%. While in this state, it counters when attacked. If attacked just as the skill is used, its Crit Rate increases by 30% for 15s.

Learned by2 Aniimo
Thorny Blessing

Thorny Blessing

GrassMagical
Might 25
EP 30

Grants Thorny Blessing to the whole team. When dealing Grass Crit Damage to a target, creates thorns beneath it that deal damage. Triggers up to 1 time every 0.5s for 15s.

Learned by1 Aniimo
Thorny Impact

Thorny Impact

GrassPhysical
Might 57
EP 20

Thrusts toward the target. On hit, increases this Aniimo’s Crit Rate by 15% for 15s.

Learned by2 Aniimo
Thorny Rain

Thorny Rain

GrassPhysical
Might 30
EP 10

Rapidly attacks the target with its thorn blade. Can be used up to 3 times in a row.

Learned by1 Aniimo
Avian Harmony Ensemble

Avian Harmony Ensemble

WindMagical
Might 179
EP 0

Fires a powerful wind-type beam at the target. If you have all three Movements equipped, the attack’s area of effect expands.

Learned by1 Aniimo
Potent Erosion

Potent Erosion

NonePhysical
Might 0
EP 0

When a skill or an Ultimate hits a target, reduces the target’s Earth Resistance by 2% for 20s. Stacks up to 10 times.

Learned by2 Aniimo
Guardbreak Slam

Guardbreak Slam

DarkPhysical
Might 45
EP 15

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Learned by1 Aniimo
Weakening Smash

Weakening Smash

IcePhysical
Might 45
EP 15

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Learned by1 Aniimo
Enhanced Light Blade

Enhanced Light Blade

LightMagical
Might 0
EP 0

Grants the blade Light Elemental Boost, increasing skill Crit Rate by 35% for 20s.

Learned by1 Aniimo
Cozite Nest Sentry

Cozite Nest Sentry

EarthMagical
Might 10
EP 10

Launches Cozite to hover around itself. When a party member uses a Skill or Ultimate, Cozite performs a coordinated attack. Lasts 15s.

Learned by1 Aniimo
Blooming

Blooming

NonePhysical
Might 0
EP 0

Flowers bloom wherever it dances.

Learned by2 Aniimo
Here Comes the Bubble

Here Comes the Bubble

WaterMagical
Might 0
EP 20

Releases a giant bubble, reducing the movement speed of targets within range by 15% and their EP recovery rate by 20%. Also increases the movement speed of allies within range by 15%. Lasts for 15s.

Learned by2 Aniimo
Sword Dance

Sword Dance

NonePhysical
Might 0
EP 0

Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage.

Learned by2 Aniimo
Phantom Barrage

Phantom Barrage

FireMagical
Might 30
EP 0

Slams all targets within range that are affected by [Fire Debuff] from a distance. Restores 3.2 EP for each stack of [Fire Debuff] on the target, up to 28.8 EP.

Learned by1 Aniimo
Scream Splitter

Scream Splitter

WindMagical
Might 30
EP 10

Fires multiple Screech Rounds at nearby targets. If multiple projectiles hit the same unit, Cornet’s damage increases by 30% for 15s. Hold the Skill button to automatically enter the Fly state after the skill is cast.

Learned by1 Aniimo
Comet Aureus

Comet Aureus

DarkMagical
Might 166
EP 0

Summons a large number of comets from the sky to attack a target, dealing a huge amount of damage.

Learned by1 Aniimo
ATK

ATK

FirePhysical
Might 6
EP 0

Wields the power of fire to attack targets at close range.

Power Surge

Power Surge

NonePhysical
Might 0
EP 0

When casting a skill with less than 20 EP, restores 4 EP.

Learned by1 Aniimo
Overloaded Engine

Overloaded Engine

NonePhysical
Might 0
EP 0

Moving and using skills builds [Overload Energy]. When [Overload Energy] is full, the next skill gains 40% bonus damage.

Learned by2 Aniimo
Thunder Lance

Thunder Lance

LightningMagical
Might 180
EP 0

Deals multiple hits to targets in a straight line. Targets hit will be [paralyzed] for 3s.

Learned by1 Aniimo
Disruptive Current

Disruptive Current

LightningMagical
Might 34
EP 10

Releases a current of electricity, damaging targets ahead.

Learned by1 Aniimo
Cloudwalk

Cloudwalk

NonePhysical
Might 0
EP 0

Floats freely among the clouds.

Learned by1 Aniimo
Shrouded in Mist

Shrouded in Mist

NonePhysical
Might 0
EP 0

Gains 1 stack after being off the field for 5s or casting a basic attack. At 4 stacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill’s effects.

Learned by2 Aniimo
Cloud Shield

Cloud Shield

WindMagical
Might 0
EP 20

Creates a cloud shield to protect itself, absorbing damage up to 15% max HP and reducing stamina consumption by 15% for 20s. While affected by [Shrouded in Mist], the shield absorbs damage up to 18% max HP instead, and stamina consumption is reduced by 18% for 30s.

Learned by2 Aniimo
Cloud Orb

Cloud Orb

WindMagical
Might 30
EP 10

Throws a missile condensed from clouds at the target. If the user is [Shrouded in Mist], the missile creates a larger explosion on hit, dealing damage equal to 180% Might.

Learned by2 Aniimo
Home Run

Home Run

WaterPhysical
Might 176
EP 0

Swings the shovel with full force to deliver a powerful strike, dealing damage.

Learned by1 Aniimo
Secret Fragrance Mark

Secret Fragrance Mark

DarkMagical
Might 30
EP 0

Deals damage to targets in front and applies Secret Fragrance for 20s. While the marks are active, Dark-type basic attacks deal 50% extra damage to the targets.

Learned by1 Aniimo
Scythe Dance

Scythe Dance

DarkPhysical
Might 60
EP 20

Spins to slash, dealing Dark damage 4 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.

Learned by2 Aniimo
Heavy Tail Strike

Heavy Tail Strike

FirePhysical
Might 40
EP 20

Throws a punch forward. If the target hit has a [Pinecone] Mark, consumes the Mark to deal 50% more damage, launch the target, and stuns it for [Stun]2.5s.

Learned by2 Aniimo
Withering Bloom

Withering Bloom

DarkMagical
Might 10
EP 20

Releases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to 5% of its own max HP. If there is only one target in range, the healing amount is doubled.

Learned by2 Aniimo
Vortex of Petals

Vortex of Petals

GrassMagical
Might 60
EP 20

Generates a large vortex of petals at the feet of the target to attack it.

Learned by2 Aniimo
Nightmare Devourer

Nightmare Devourer

DarkMagical
Might 0
EP 20

Restores 5% HP to this Aniimo and nearby allies, then absorbs [Nightmare] from nearby targets. Each absorbed [Nightmare] status increases healing by 2%, up to 3 stacks.

Learned by1 Aniimo
Dream Blast

Dream Blast

DarkMagical
Might 84
EP 0

Deals damage to targets in range and applies 2 stacks of [Drowsiness]. Increases the whole team’s Dark damage by 20% for 30s.

Learned by1 Aniimo
Flutter Heal

Flutter Heal

NonePhysical
Might 0
EP 0

When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP.

Learned by2 Aniimo
Spiral Blade

Spiral Blade

WindMagical
Might 62
EP 20

Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by 3%, up to 5 stacks, for 20s.

Learned by1 Aniimo
Nebula Burst

Nebula Burst

DarkMagical
Might 30
EP 10

Inhales, then slams the ground, triggering an explosion that deals AoE damage in a circular area around itself. Increases party members’ Dark damage by 15 for 20s. If the user is [Shrouded in Mist], the Dark damage boost also applies to all nearby allies, with the boost increased to 30.

Learned by1 Aniimo
Verdant Beam

Verdant Beam

GrassMagical
Might 67
EP 20

Fires an energy beam in the direction the camera is facing, continuously dealing damage to targets within range. Consecutive hits gradually increase its Might.

Learned by2 Aniimo
Hunting Pack

Hunting Pack

DarkPhysical
Might 60
EP 20

Summons 2 clones to attack the selected location. Summons 1 extra clone while in the [Full Energy] state.

Learned by1 Aniimo
Wolfpack Onslaught

Wolfpack Onslaught

DarkMagical
Might 194
EP 0

Summons a soul clone to perform a forward Tackle. Upon hitting a target, it explodes, dealing damage.

Learned by1 Aniimo
Unbroken Flameruff Spirit

Unbroken Flameruff Spirit

DarkPhysical
Might 60
EP 20

Fires a Flameruff Spirit that ricochets between targets, increasing BREAK efficiency against them by 10% per stack, up to 3 stacks, for 20s. Ricochets 5 times by default. While in the [Full Energy] state, ricochets 7 times.

Learned by1 Aniimo
Moon-Washed

Moon-Washed

LightMagical
Might 0
EP 0

Bathes in moonlight and recovers 20 EP.

Learned by1 Aniimo
Earth Spikes

Earth Spikes

EarthPhysical
Might 62
EP 20

Generates a line of stone spikes that extend forward, piercing all targets in their path.

Learned by3 Aniimo
Earthquake

Earthquake

EarthPhysical
Might 38
EP 20

Stomps the ground to shockwave-strike targets in front, dealing damage and clearing all Claw Mark effects on the target. Each stack of Claw Mark deals additional damage equal to 10% Might and inflicts 2s of stun.

Learned by2 Aniimo
Quake Impact

Quake Impact

EarthPhysical
Might 173
EP 0

Bursts out of the ground, causing shock waves across a large area.

Learned by1 Aniimo
Earth Affinity

Earth Affinity

NonePhysical
Might 0
EP 0

While in [Tunneling] state, can cast skills and deal 20% extra BREAK damage.

Learned by3 Aniimo
Disco Aniimo

Disco Aniimo

NonePhysical
Might 0
EP 0

While on Turf, Damage Amp increases by 30%. After entering battle, each skill hit grants 1 [Dance Power]. Hitting multiple targets does not grant extra [Dance Power]. At 24, the next skill costs no EP.

Learned by2 Aniimo
Leaf Slash

Leaf Slash

GrassMagical
Might 40
EP 10

Spins leaves around itself, dealing damage for 5.5s.

Learned by2 Aniimo
Vine Entanglement

Vine Entanglement

GrassMagical
Might 16
EP 10

Launches a circular magic attack around the target. If affected targets are on grass, they are bound by vines and enter a [Stunned] state for 3s.

Learned by1 Aniimo
Help! Gracewing!

Help! Gracewing!

WindMagical
Might 150
EP 0

Instantly heals the whole team for 30% of the caster’s max HP.

Learned by1 Aniimo
Scurry

Scurry

NonePhysical
Might 0
EP 0

Rushes forward a short distance.

Learned by2 Aniimo
Reliable Fire Companion

Reliable Fire Companion

NonePhysical
Might 0
EP 0

When in a party, increases party 15% Fire Elemental Boost. When Energy is above 40, the effect increases to 20%.

Learned by1 Aniimo
Glimmer Shot

Glimmer Shot

LightMagical
Might 20
EP 10

Shoots a Light Orb to attack the target. On hit, increases the whole team’s damage by 15% for 20s. Press and hold the skill button to aim.

Learned by1 Aniimo
Lightning Storm

Lightning Storm

LightningPhysical
Might 150
EP 0

Spins upside down on its head at high speed, creating a massive lightning storm. During the skill, deals 12 hits of damage to targets in range, and each hit applies 1 stack of [Lightning Debuff]. The user can move while casting.

Learned by1 Aniimo
Lightning Dart

Lightning Dart

LightningMagical
Might 50
EP 20

Launches a lightning dart at the target, dealing damage to all targets along the way while drawing them closer over time.

Learned by2 Aniimo
Wind Counter

Wind Counter

WindPhysical
Might 69
EP 20

Enters a defensive stance, increasing Damage Reduction by 30% and immediately counterattacking when hit. If attacked at the moment the skill is cast, additionally increases BREAK Efficiency by 20% for 10s and [stuns] the target for 1.5s.

Learned by1 Aniimo
Jittering Beats

Jittering Beats

GrassPhysical
Might 45
EP 20

Strikes targets around itself. Targets hit enter a [Silence] state for 4s.

Learned by2 Aniimo
Elegant Waltz

Elegant Waltz

GrassPhysical
Might 172
EP 0

Repeatedly stabs a target with its thorn blade.

Learned by1 Aniimo
Rolling Ball

Rolling Ball

EarthPhysical
Might 10
EP 40

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

Learned by1 Aniimo
Claw of Madness

Claw of Madness

DarkPhysical
Might 30
EP 10

Claws the target up to 3 times. When the third hit lands, the next skill grants double [Rage]. When in the [Enraged] state, each hit applies 2 stacks of [Claw Mark], up to 6 stacks.

Learned by1 Aniimo
Rhythm Combo

Rhythm Combo

GrassPhysical
Might 36
EP 10

Performs a rhythmic combo on the target. Can be used up to 3 times in a row. Casting with the right timing adds 1 extra stack of [Volume].

Learned by2 Aniimo
Counter Strike

Counter Strike

NonePhysical
Might 0
EP 0

After being attacked, increases BREAK efficiency by 25% for 10s.

Learned by3 Aniimo
Cyclone of Leaves

Cyclone of Leaves

GrassMagical
Might 33
EP 10

Swipes its tail and releases a forward-moving cyclone of leaves to attack targets. Turf is formed around the Aniimo and along the cyclone's path for 20s.

Learned by1 Aniimo
Leaf Tornado

Leaf Tornado

GrassMagical
Might 45
EP 20

Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.

Learned by4 Aniimo
Lava Punch

Lava Punch

FirePhysical
Might 64
EP 20

Dashes forward with a punch, dealing damage and piercing through targets. Also removes all [Fire Debuff] stacks from the target. Each stack of [Fire Debuff] deals additional damage equal to 5% Might.

Learned by1 Aniimo
Grand Sorcerer

Grand Sorcerer

NonePhysical
Might 0
EP 0

For 5s after using a skill, basic attack hits deal additional damage equal to 6 Might.

Learned by2 Aniimo
Radiant Charm

Radiant Charm

NonePhysical
Might 0
EP 0

Increases Water damage by16% for all opposite-sex Aniimo in the party.

Learned by1 Aniimo
Pursuit

Pursuit

NonePhysical
Might 0
EP 0

When dealing damage to targets in Controlled or Break State, increases an additional 30% Damage Amp.

Learned by1 Aniimo
Scorching Flames

Scorching Flames

NonePhysical
Might 0
EP 0

After using a skill, the next basic attack used within 10s will directly release the final hit of the basic attack, and its Might is increased from 4 to 25.

Learned by2 Aniimo
Rolling Mud Ball

Rolling Mud Ball

EarthMagical
Might 31
EP 20

Kicks a mud ball forward, causing it to roll and deal AoE damage on impact. Hold to aim and lob it.

Learned by1 Aniimo
Falling Star

Falling Star

FirePhysical
Might 170
EP 0

Jumps up and slams down with a flame-encircled fist, dealing damage to a large area.

Learned by1 Aniimo
Gravel Tackle

Gravel Tackle

EarthPhysical
Might 39
EP 10

Rams into the target with its body, dealing Earth damage.

Learned by1 Aniimo
Guardbreak Resonance

Guardbreak Resonance

NonePhysical
Might 0
EP 0

Increases BREAK by 100.

Learned by2 Aniimo
Ironclad Armament

Ironclad Armament

DarkPhysical
Might 220
EP 0

Lowers the mask and hardens the body, increasing EP recovery rate by 10% and dealing 30% extra damage to BREAK targets for 15s. During this effect, the Ultimate can be used again to unleash Dragon Slayer Strike, dealing heavy damage to targets ahead.

Learned by1 Aniimo
Truce

Truce

WindMagical
Might 0
EP 0

Creates a field that continuously grants allies within range 35% damage reduction for 7s.

Learned by1 Aniimo
Moon Impact

Moon Impact

LightMagical
Might 45
EP 15

Drops a full moon onto the target, triggering an explosion and dealing damage. If it hits a target with [Fox Mark], deals additional small-area damage around the target equal to 10%.

Learned by1 Aniimo
Water Arc Strike

Water Arc Strike

WaterPhysical
Might 20
EP 10

Arc-shaped sweeping attack dealing Water damage. Enemies hit that are in the [Weakness Mark] state have 10 Energy stolen from them.

Learned by2 Aniimo
Tidal Heart

Tidal Heart

NonePhysical
Might 0
EP 0

While in water terrain or after absorbing water, increases Water Elemental Boost by 25% for 20s.

Learned by1 Aniimo
Splash Shield

Splash Shield

WaterPhysical
Might 30
EP 20

Gains a Water Shield equal to 8% of max HP for 15s. While active, each skill hit deals one additional instance of skill damage to the target. Trigger interval: 0.5s.

Learned by1 Aniimo
Water Spirit

Water Spirit

NonePhysical
Might 0
EP 0

While in water terrain, reduces the EP cost of all skills by 16%.

Learned by3 Aniimo
Wrath of the Sea

Wrath of the Sea

WaterPhysical
Might 100
EP 0

Summons a huge wave toward the target to deal damage. Also increases Water Elemental Boost for party members by 20% for 30s.

Learned by1 Aniimo
Zephyr’s Breath

Zephyr’s Breath

WindMagical
Might 92
EP 0

Deals Wind damage over a large area and increases all party members’ Wind damage by 25% for 30s.

Learned by1 Aniimo
Shard Impact

Shard Impact

EarthMagical
Might 54
EP 20

Quickly steps back while leaving an Earthen sigil beneath the target—shrapnel continuously launches from the sigil to strike and Stun them for 2s.

Learned by1 Aniimo
Head Hammer

Head Hammer

NonePhysical
Might 0
EP 0

Uses Head Hammer to deliver a powerful impact.

Learned by2 Aniimo
Guardbreak Slam

Guardbreak Slam

DarkPhysical
Might 45
EP 15

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Learned by2 Aniimo
Guardbreak Smash

Guardbreak Smash

IcePhysical
Might 45
EP 15

Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.

Learned by2 Aniimo
Gale Guard

Gale Guard

WindMagical
Might 54
EP 20

Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.

Learned by1 Aniimo
Band Member

Band Member

NonePhysical
Might 0
EP 0

When switching Aniimo in battle, restores 20 EP to the next Chirpi family member switched in. Triggers once every 20s at most.

Learned by2 Aniimo
Bubble Blast

Bubble Blast

WaterMagical
Might 30
EP 10

Shoots a bubble in the target direction, knocking targets back and dealing damage, while leaving a bubble behind that lasts 9s. This skill can be cast consecutively, storing up to 3 charges.

Learned by2 Aniimo
Bubble Rush

Bubble Rush

WaterMagical
Might 32
EP 10

Spits bubbles to attack a target. Press and hold the skill button to keep spitting, continuously consuming EP and dealing damage to all targets hit.

Learned by1 Aniimo
Thunder Imprint

Thunder Imprint

LightningMagical
Might 1
EP 30

Gains [Thunder Imprint]. While active, each hit against a target stores the damage dealt on the target. When the effect ends, all stored damage is dealt at once. Recasting the skill during this period triggers the stored damage early. Lasts 8s. If the target has 10 stacks of [Lightning Debuff], consumes them to deal an additional 100% damage.

Learned by1 Aniimo
Thunder Tail

Thunder Tail

LightningPhysical
Might 20
EP 20

Channels the power of lightning, swinging its tail to attack targets ahead. This skill grants 50% additional Crit Rate.

Learned by1 Aniimo
Lightning Cross

Lightning Cross

LightningPhysical
Might 45
EP 20

Channels the power of lightning, sending a lightning claw mark surging forward that deals up to 3 hits to the target. This skill grants an additional 50% CRIT Rate.

Learned by1 Aniimo
Thunderfeather Volley

Thunderfeather Volley

LightningMagical
Might 100
EP 0

Transforms the lightning wrapped around both wings into 5 arrows and fires them at the target. If in Thunderwing Stance, fires 5 additional arrows and finally deals explosion damage equal to 20 Might.

Learned by1 Aniimo
Thunder Sweep

Thunder Sweep

LightningPhysical
Might 80
EP 30

Performs a rapid spinning kick, dealing area damage and pulling nearby targets in front of the user. Increases the entire team’s CRIT Rate for Lightning damage by 20% for 20s.

Learned by1 Aniimo
Thunderbond

Thunderbond

NonePhysical
Might 0
EP 0

When this Aniimo’s attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s.

Learned by2 Aniimo
Thunder Bolt

Thunder Bolt

LightningMagical
Might 30
EP 10

Tosses projectiles formed from thunderclouds to attack the targets. When in the [Shrouded in Mist] state, the projectiles will explode after hitting targets, dealing damage equal to 120% Might and inflicting [Paralysis] on the targets for 5s.

Learned by2 Aniimo
Star Glide

Star Glide

DarkMagical
Might 74
EP 20

Flies while dropping stars to attack the target for damage. Hitting the same target 3 times increases the Aniimo’s Energy recovery speed by 10% for 10s. After maintaining the skill state for 4s, can attack while moving for 15s.

Learned by1 Aniimo
Enhanced Lightning Blade

Enhanced Lightning Blade

LightningMagical
Might 0
EP 0

Enhances the blade, increasing skill Crit Rate by 35% for 20s.

Learned by1 Aniimo
Lightning Blade Impact

Lightning Blade Impact

LightningPhysical
Might 45
EP 20

Hold to enter Aim Mode and fire two Electric Blade Shock Waves. Critical hits inflict [Paralysis] on the target for 6s.

Learned by1 Aniimo
Lightning Blade Storm

Lightning Blade Storm

LightningPhysical
Might 35
EP 10

After dashing to close in on the target, it continuously consumes Energy to perform consecutive slashes. When Energy is depleted or clicked again, it unleashes a Spinning Slash that deals 26 Might damage. For every 3 consecutive slashes accumulated by this skill, the final Spinning Slash deals 100% increased damage.

Learned by1 Aniimo
Electricity Shock

Electricity Shock

LightningPhysical
Might 40
EP 20

Curls into a ball and dashes at the target, dealing damage and applying 5 stacks of Lightning Debuff. If the target has more than 5 stacks of Lightning Debuff after being hit, applies [Paralysis] for 5s.

Learned by1 Aniimo
Electro Stash

Electro Stash

NonePhysical
Might 0
EP 0

Restores 4 EP when a skill lands a critical hit.

Learned by1 Aniimo
High-Voltage Dash

High-Voltage Dash

LightningPhysical
Might 48
EP 20

While electrified, charges toward the target to deal damage.

Learned by1 Aniimo
Floaty Bubble

Floaty Bubble

NonePhysical
Might 0
EP 0

Scrubs itself to create a large bubble around itself.

Learned by2 Aniimo
Power of Fire

Power of Fire

NonePhysical
Might 0
EP 0

Deals 30% extra damage to targets with more than 5 stacks of Fire Debuff.

Learned by1 Aniimo
Spark Energy

Spark Energy

FireMagical
Might 50
EP 20

Hurls an empowered fireball that explodes on impact, dealing area damage and inflicting 2 stacks of [Fire Debuff].

Learned by1 Aniimo
Off-Key Shock Wave

Off-Key Shock Wave

GrassMagical
Might 39
EP 10

Teleports all Hummins next to the target and unleashes a Tackle attack, dealing damage.

Learned by1 Aniimo
Breaking Roar

Breaking Roar

GrassPhysical
Might 165
EP 0

Restores Hummin units to their maximum number, then roars with them to release a massive shockwave at the target.

Learned by1 Aniimo
Devastation Cannon

Devastation Cannon

EarthMagical
Might 165
EP 0

Unleashes a devastating strike. Overflowing energy remains in the crater, dealing continuous damage.

Learned by1 Aniimo
Black Hole Domain

Black Hole Domain

DarkMagical
Might 54
EP 20

Quickly backsteps a short distance, leaving a black hole beneath the target that continuously pulls the target in and deals damage.

Learned by1 Aniimo
Bubbles

Bubbles

WaterMagical
Might 0
EP 0

Creates a bubble field. Each time a teammate casts a Water skill inside the field, 1 bubble is generated, up to 6 bubbles. Lasts 15s. Press the skill button again to detonate all bubbles. Each bubble restores 4 EP. After absorbing a puddle, restores an additional 10 EP.

Learned by1 Aniimo
Appeal

Appeal

NonePhysical
Might 0
EP 0

When entering battle, if the party has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s.

Learned by3 Aniimo
Dig In

Dig In

NonePhysical
Might 0
EP 0

Roots firmly into the ground.

Learned by1 Aniimo
Noisy Strikes

Noisy Strikes

EarthPhysical
Might 39
EP 10

Teleports all Hummin units next to the target to unleash Gravel Tackle, dealing damage.

Learned by1 Aniimo
Inspiration

Inspiration

FireMagical
Might 0
EP 0

Ignites flames to inspire the whole team, increasing team Fire Damage by 15% for 12s.

Learned by1 Aniimo
Sandstorm Spin

Sandstorm Spin

EarthPhysical
Might 18
EP 10

Spins around by continuously consuming EP, dealing damage. Deals 20% extra damage to BREAK targets. Spin speed gradually increases, raising damage frequency by up to 100% without increasing EP cost.

Learned by1 Aniimo
Wind of Regeneration

Wind of Regeneration

EarthMagical
Might 0
EP 20

Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s.

Learned by2 Aniimo
Spring of Life

Spring of Life

WaterMagical
Might 0
EP 0

Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s.

Learned by1 Aniimo
Dark Dash

Dark Dash

DarkPhysical
Might 25
EP 10

Tackles the target with the power of shadows, increasing basic attack damage by 40% for 10s after casting.

Learned by2 Aniimo
Dimension Rupture

Dimension Rupture

DarkPhysical
Might 170
EP 0

Cleaves through space, dealing heavy Physical damage.

Learned by1 Aniimo
Shadow Cut

Shadow Cut

DarkPhysical
Might 85
EP 20

Curls into a ball and spins with a blade sticking out, dealing damage.

Learned by1 Aniimo
Dark Claw

Dark Claw

DarkPhysical
Might 30
EP 20

Unleashes consecutive Dark claw strikes on the target, dealing damage and [silencing] the target for 4s.

Learned by1 Aniimo
Frost Tail Strike

Frost Tail Strike

IcePhysical
Might 60
EP 15

Flips forward toward the target and slams the ground with a tail strike, dealing damage. Can consume 10 stacks of [Ice Debuff] to deal 85% extra damage.

Learned by1 Aniimo
Frost Slam

Frost Slam

IcePhysical
Might 40
EP 15

Gathers icy vapor in both pincers, then slams them down to deal AoE damage in front and create an ice wall for 5s.

Learned by1 Aniimo
Frostbite Sunder

Frostbite Sunder

NonePhysical
Might 0
EP 0

Basic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff].

Learned by1 Aniimo
Surf

Surf

WaterPhysical
Might 50
EP 20

Summons a wave underfoot, rides it toward the target to deal damage, and creates 4 puddles.

Learned by1 Aniimo
Sun-Kissed

Sun-Kissed

LightMagical
Might 0
EP 0

Bathes in sunlight and restores 20 EP. [Solar Halo] enhances the skill, restoring an extra 5 EP.

Learned by1 Aniimo
Light Bombardment

Light Bombardment

LightPhysical
Might 62
EP 20

Dives from the air at the target, causing a Holy Light explosion upon landing. If you have Ring of the Golden Sun, this damage is increased by 30%.

Learned by1 Aniimo
Selene’s Judgment

Selene’s Judgment

LightMagical
Might 167
EP 0

Unleashes Selene’s Judgment on nearby targets, dealing massive damage, evolves into Fennelun, and increases its Damage Amp by 15% until combat ends. Also gains 4 stacks of Silvermoon Mark.

Learned by1 Aniimo
Sonic Boom

Sonic Boom

GrassMagical
Might 176
EP 0

Unleashes a sonic blast around itself and instantly fills [Volume].

Learned by1 Aniimo
Annihilation Bomb

Annihilation Bomb

DarkMagical
Might 164
EP 0

Gathers annihilation energy in the palm and hurls it toward the target, dealing massive AoE damage.

Learned by1 Aniimo
Pinecone Bomb

Pinecone Bomb

FirePhysical
Might 38
EP 15

Throws a flaming pinecone that bursts on impact, scattering an additional 3 pinecone fragments in all directions. Targets hit are marked with [Pinecone].

Learned by2 Aniimo
Skyfall

Skyfall

WindPhysical
Might 175
EP 0

Flies up and dives down to hit the ground, dealing huge amount of damage.

Learned by1 Aniimo
Pebble Kick

Pebble Kick

EarthPhysical
Might 40
EP 0

Jumps up to dodge an attack, allowing broken stones to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 120% damage and inflicts Blockade on hit targets for 8s.

Learned by3 Aniimo
Stone Ball Drift

Stone Ball Drift

EarthPhysical
Might 61
EP 20

Spins around to deal damage to a target in front. Each hit increases damage by 8% for 20s, stacking up to 4 times.

Learned by2 Aniimo
Rock Ball Blast

Rock Ball Blast

EarthPhysical
Might 195
EP 0

Launches a giant rock ball forward. The rock ball rolls over targets in its path and explodes.

Learned by1 Aniimo
Stone Ball Cutter

Stone Ball Cutter

EarthPhysical
Might 67
EP 20

Raises the stone ball and rolls forward, dealing a large amount of damage.

Learned by2 Aniimo
Resting Whirlwind

Resting Whirlwind

WindMagical
Might 48
EP 15

Flaps its wings to fire 2 arcing whirlwinds, pulling targets along their paths. When the whirlwinds meet, they explode and deal AoE damage.

Learned by1 Aniimo
Sparkling Rose

Sparkling Rose

LightMagical
Might 40
EP 20

Removes negative effects on the whole team and releases a Light element rose to track and attack the target. The skill has an additional 15% Crit Rate.

Learned by1 Aniimo
Victory Concerto

Victory Concerto

NonePhysical
Might 0
EP 0

While shielded, BREAK efficiency +40%. When triggering BREAK, plays [Concerto], reducing the whole team’s stamina cost by 30%. When you have 3 Movement-series buffs, increases all Movement effects by 30%.

Learned by1 Aniimo
Plant Charge

Plant Charge

GrassPhysical
Might 39
EP 10

Rams into the target with the body.

Learned by1 Aniimo
Radiant Dart

Radiant Dart

LightMagical
Might 35
EP 20

Launches a Radiant Dart at the target, continuously dealing damage to targets along its path. Each hit applies 1 stack of [Healing Reduction], up to 16 stacks. Each stack reduces healing received by 5% for 20s.

Learned by1 Aniimo
Holy Roar

Holy Roar

LightPhysical
Might 30
EP 10

Unleashes a lion’s roar imbued with holy power to attack targets. On hit, increases the user’s Light Damage Amp by 6%, stacking up to 3 times for 20s. [Solar Halo] enhances this skill’s effect, applying 3 stacks each time.

Learned by1 Aniimo
Holy Storm

Holy Storm

LightPhysical
Might 60
EP 20

Spins and leaps into the air, whipping up a storm that pulls targets toward its center while dealing high BREAK damage based on the Aniimo’s level. [Solar Halo] enhances the skill effect, with the final hit inflicting an additional 1s of stun.

Learned by1 Aniimo
Thunder Slam

Thunder Slam

LightningPhysical
Might 47
EP 20

Throws a shell at a target to deal damage. If near water terrain, absorbs water to expand the hit area and deal 70% extra damage.

Learned by1 Aniimo
Lightning Claw

Lightning Claw

LightningPhysical
Might 20
EP 20

Channels the power of lightning and strikes the target with a three-hit claw combo. This skill grants an additional 50% CRIT Rate.

Learned by1 Aniimo
Lightning Kick

Lightning Kick

LightningPhysical
Might 40
EP 0

Jumps up to dodge an attack, allowing lightning to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 120% damage and inflicts Paralysis on hit targets for 5s.

Learned by1 Aniimo
Fragrance Bomb

Fragrance Bomb

DarkMagical
Might 0
EP 0

Flaps its wings to release a fragrance, increasing Dark Elemental Boost for all team members by 20% for 30s. Also [charms] targets within range, leaving them dizzy for a short duration.

Learned by1 Aniimo
Ice Sphere

Ice Sphere

IcePhysical
Might 10
EP 40

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

Learned by1 Aniimo
Ice Orb

Ice Orb

IceMagical
Might 20
EP 10

Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim.

Learned by3 Aniimo
Frost Strike

Frost Strike

IcePhysical
Might 45
EP 20

Strikes targets around itself. Targets hit enter a Frozen state for 2.5s.

Learned by2 Aniimo
Freezing Claws

Freezing Claws

IcePhysical
Might 173
EP 0

Deals damage over a large area.

Learned by1 Aniimo
Ice Ball Cutting

Ice Ball Cutting

IcePhysical
Might 67
EP 20

Raises the ice ball and rolls forward, dealing a large amount of damage.

Learned by2 Aniimo
Ice Tornado

Ice Tornado

IcePhysical
Might 155
EP 0

Turns into an icy tornado to continuously attack its targets.

Learned by1 Aniimo
Boomerang Blade

Boomerang Blade

IcePhysical
Might 39
EP 20

Throws an ice blade forward, dealing damage to targets in range and applying stacks of [Ice Debuff]. The ice blade continuously consumes energy while spinning, and pressing the Skill button again recalls it.

Learned by3 Aniimo
Ice Strikes

Ice Strikes

IcePhysical
Might 55
EP 20

Lunges forward and spins to create a magic field that fires 3 ice blades for 3 hits, dealing damage and applying 5 stacks of [Ice Debuff].

Learned by3 Aniimo
Biting Wind

Biting Wind

NonePhysical
Might 0
EP 0

When dealing damage to targets with more than 5 stacks of [Ice Debuff], increases Crit Rate of that damage by 15%.

Learned by3 Aniimo
Hydro Roll

Hydro Roll

WaterPhysical
Might 18
EP 30

Rolls continuously to ram targets while draining stamina. If cast near a water environment, absorbs water to increase BREAK Efficiency by 30% for 15s.

Learned by1 Aniimo
Water Tornado

Water Tornado

WaterMagical
Might 45
EP 20

Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.

Learned by4 Aniimo
Arc Surge

Arc Surge

NonePhysical
Might 0
EP 0

Teammates who receive this Aniimo’s skill buff also gain a 12% Lightning boost for 20s.

Learned by3 Aniimo
Night Slash

Night Slash

DarkPhysical
Might 55
EP 20

Steps forward and spins to release 3 shadow blades, dealing damage and [silencing] the target for 4s.

Learned by3 Aniimo
Malicious Outburst

Malicious Outburst

DarkMagical
Might 68
EP 20

Releases a wide-area energy burst around the target, dealing damage to targets hit and reducing subsequent shield values gained by 44% for 20s.

Learned by1 Aniimo
Oozing Malice

Oozing Malice

DarkMagical
Might 68
EP 20

Releases an energy shock wave around the target, dealing damage to enemies hit and reducing their healing received by 44% for 20s.

Learned by1 Aniimo
Darkwheel Slash

Darkwheel Slash

DarkPhysical
Might 60
EP 20

Lifts the stone ball and rolls forward at high speed, dealing Damage to targets ahead and an additional 400% Damage to Shields.

Learned by1 Aniimo
Rock Empowerment

Rock Empowerment

NonePhysical
Might 0
EP 0

[Rock Piles] created by Bouldus can be destroyed by Waleetle’s [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target. [Disintegration]: Each stack reduces Earth Resistance by 6% and Movement Speed by 5% for 20s, up to 6 stacks.

Learned by1 Aniimo
Rock Tackle

Rock Tackle

EarthPhysical
Might 30
EP 0

Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target.

Learned by1 Aniimo
Rock Smash

Rock Smash

EarthPhysical
Might 260
EP 0

Leaps high, immediately gains 100 [Rage], and becomes [Enraged], then crashes down with thunderous force, dealing delayed burst damage to targets around the impact point.

Learned by1 Aniimo
Meteor Shower

Meteor Shower

EarthPhysical
Might 175
EP 0

Unleashes all the energy stored in the minerals on its back into the sky, where it transforms into meteors that rain down on targets.

Learned by1 Aniimo
Boulder Blast

Boulder Blast

EarthPhysical
Might 175
EP 0

Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 [Rock Piles] around the Bouldus.

Learned by1 Aniimo
Detect Weakness

Detect Weakness

WindMagical
Might 0
EP 0

Uses its tail amplifier to continuously emit sonar, detecting the weak points of targets within range. Keeping the target’s Weakness at the center for 0.8s applies Weakness Mark to it, reducing its CRIT resistance by 12% for 20s.

Learned by1 Aniimo
Target Weakness

Target Weakness

WindMagical
Might 0
EP 0

Applies Weakness Mark to all targets within view range for 30s. Also reduces targets’ Wind Resistance by 20% for 30s.

Learned by1 Aniimo
Counting Sheep

Counting Sheep

NonePhysical
Might 0
EP 0

Every 10s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by 27% and cannot move or cast skills for 3s. Taking damage removes the control effect.

Learned by1 Aniimo
Nimbi Burst

Nimbi Burst

WindMagical
Might 30
EP 10

Inhales to trigger an explosion that deals AoE damage. Increases the entire team’s damage and BREAK efficiency by 15% for 20s. If the user is [Shrouded in Mist], the damage and BREAK efficiency boost also applies to all nearby allies, with the boost increased to 30%.

Learned by1 Aniimo
Dark Tide

Dark Tide

DarkMagical
Might 76
EP 20

Gains 15% BREAK Damage Reduction for 20s. If within 10m of a water environment, absorbs water to gain additional stacks of the effect—each puddle absorbed grants one additional stack, up to 4 puddles at once.

Learned by1 Aniimo
Ice Spikes

Ice Spikes

IcePhysical
Might 60
EP 20

Creates an ice spike ahead, attacking and [freezing] the target for 1s. Can be used during tunneling. Afterward, dashes forward and emerges from underground.

Learned by1 Aniimo
Ice Arc Strike

Ice Arc Strike

IcePhysical
Might 20
EP 10

Arc-shaped sweeping attack dealing Ice damage. Enemies hit that are in the [Weakness Mark] state are additionally afflicted with [Frozen] for 2.5s.

Learned by2 Aniimo
Icy Gravel Dance

Icy Gravel Dance

IceMagical
Might 67
EP 20

Summons an Ice Storm that continuously builds up [Ice Debuff] on targets. The Ice Storm keeps moving forward until it hits a wall or a target.

Learned by1 Aniimo
Chill Glide

Chill Glide

IceMagical
Might 74
EP 20

Flies while dropping Ice element stars to attack the target for damage. Every 1 hits on a target applies 1 stack of Ice Debuff. After maintaining the skill state for 4s, can attack while moving for 15s.

Learned by1 Aniimo
Overcharged Claw Strike

Overcharged Claw Strike

WindPhysical
Might 68
EP 20

Claws a target, dealing damage.

Learned by3 Aniimo
Burn Breaker

Burn Breaker

FirePhysical
Might 84
EP 30

After charging, unleashes a powerful blast forward, dealing damage. At max charge, consumes all remaining EP. For every extra 10 EP consumed, deals 30% extra damage.

Learned by1 Aniimo
Beat of Passion

Beat of Passion

LightningMagical
Might 52
EP 20

Keeps playing, sending sound waves forward to damage targets.

Learned by1 Aniimo
Lotus Bloom

Lotus Bloom

GrassMagical
Might 0
EP 0

Quickly forms a lotus cocoon that bursts open, instantly healing the whole team for 15% of the caster’s max HP, and grants the entire team 15% Grass Elemental Boost for 30s.

Learned by1 Aniimo
Shielding Smoke

Shielding Smoke

EarthMagical
Might 0
EP 10

Deploys a smokescreen that obscures vision. Targets cannot be aimed at through the smoke.

Learned by2 Aniimo
Wild Show

Wild Show

GrassMagical
Might 70
EP 20

Hold to charge the microphone, then release to unleash a massive sound wave, damaging targets in front. A well-timed release deals an additional 30% BREAK damage.

Learned by1 Aniimo
Draw Nourishment

Draw Nourishment

EarthMagical
Might 0
EP 30

Roots itself firmly in the soil, granting self and Hummin 20% BREAK efficiency. Instantly restores 50% HP to all Hummins, and heals self and nearby Hummins for 2% HP every second.

Learned by1 Aniimo
Dark Soul

Dark Soul

DarkPhysical
Might 50
EP 20

Transports itself to a target and attacks. If the target has less than 50% HP left, for each 1% HP lost, increases the Aniimo’s damage by 1%. Defeating a target with this skill grants a time-limited free recast.

Learned by1 Aniimo
Crazy Bubbles

Crazy Bubbles

WaterMagical
Might 0
EP 0

Quickly creates 6 bubbles and increases party members’ Water damage by 16% for 30s.

Learned by1 Aniimo
Surge

Surge

WaterMagical
Might 72
EP 20

Restores HP to the entire team based on 4% of the Aniimo’s max HP. If within 10m of a water environment, absorbs water to boost healing—each puddle absorbed doubles the healing, up to 4 puddles at once.

Learned by1 Aniimo
Magma Surge

Magma Surge

FirePhysical
Might 30
EP 20

Drives both claws into the ground, causing underground crystals to erupt with magma. A cone of molten spikes surges forward, damaging targets. If it hits a target with more than 5 stacks of [Fire Debuff], it [stuns] them for 0.4s.

Learned by1 Aniimo
Lava Breath

Lava Breath

FirePhysical
Might 35
EP 0

Sprays flames at the target in front, dealing damage over time and applying [Fire Debuff] to the target hit.

Learned by2 Aniimo
Hydro Roll

Hydro Roll

WaterPhysical
Might 83
EP 20

Continuously consumes stamina to roll forward and ram targets, dealing damage and restoring stamina over time. Creates a puddle when the roll ends. Stamina can be restored this way at most once every 3s.

Learned by3 Aniimo
Aqua Defense

Aqua Defense

WaterPhysical
Might 75
EP 20

Enters a defensive stance, reducing damage taken by 20%. If attacked during the stance, counterattacks the target. If attacked at the moment the skill is cast, applies [Lockdown] to the target for 12s.

Learned by1 Aniimo
Water Rush

Water Rush

WaterMagical
Might 15
EP 10

Fires a water jet. Hold the skill key to continuously cast, dealing damage to enemies in range and stealing up to 2 Energy per second from targets. Also restores 2% HP per second to Water element allies in range.

Learned by1 Aniimo
Water Orb

Water Orb

WaterMagical
Might 30
EP 10

Shoots Water Orbs to attack a target. Press and hold the skill button to aim.

Learned by3 Aniimo
Flowing Water Slash

Flowing Water Slash

WaterPhysical
Might 70
EP 20

Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

Learned by1 Aniimo
Torrent Slam

Torrent Slam

WaterPhysical
Might 47
EP 20

Throws a shell at the target. If there are nearby puddles, puddles within the hit area deal additional damage equal to 30% of the original Might and increase Damage Amp by 15% for 20s.

Learned by3 Aniimo
Water Cannon

Water Cannon

WaterPhysical
Might 65
EP 20

Jumps up and hurls a huge water ball at the target, dealing AoE damage and creating a puddle.

Water Dash

Water Dash

WaterPhysical
Might 74
EP 20

Dashes at the target, dealing damage and knocking them back.

Learned by2 Aniimo
Water Cannonade

Water Cannonade

WaterPhysical
Might 40
EP 20

Jumps up and hurls a huge water ball at the target, dealing AoE damage, creating a water puddle, and applying 5 stacks of Water Debuff to targets hit.

Learned by1 Aniimo
Aquatic Glide

Aquatic Glide

WaterMagical
Might 74
EP 20

Flies while dropping Water element stars to attack the target for damage. Each hit reduces the target’s Energy by 3. After maintaining the skill state for 4s, can attack while moving for 15s.

Learned by1 Aniimo
Arc Strike

Arc Strike

WindPhysical
Might 20
EP 10

Performs an arc-shaped sweep. Enemies hit while affected by [Weakness Mark] are also [stunned] for 2.5s.

Learned by2 Aniimo
Lunar Eclipse

Lunar Eclipse

LightMagical
Might 60
EP 20

Pours the power of moonlight onto the target, dealing massive additional BREAK damage based on the Aniimo’s level.

Learned by1 Aniimo
Dangerous Fragrance

Dangerous Fragrance

NonePhysical
Might 0
EP 0

When deals damage to a target, reduces the target’s Dark Resistance by 12% for 20s.

Learned by2 Aniimo
Shooting Star Glide

Shooting Star Glide

DarkMagical
Might 74
EP 20

Flies while dropping stars to attack the target for damage. Hitting the same target 3 times increases the Aniimo’s Energy recovery speed by 10% for 10s. After maintaining the skill state for 4s, can attack while moving for 15s.

Learned by1 Aniimo
Shooting Stars

Shooting Stars

DarkMagical
Might 61
EP 20

Shoots stars to attack a target, dealing damage.

Learned by1 Aniimo
Sonar Attack

Sonar Attack

WindMagical
Might 30
EP 20

Fires a Sonar Attack in a cone, dealing damage 10 times to targets within range. The final hit applies Weakness Mark, reducing the Crit Resistance Rate of targets hit by 12% for 5s.

Learned by1 Aniimo
Haunting Choir

Haunting Choir

GrassMagical
Might 47
EP 20

Causes all Hummins to blink next to the target and unleash sonic attacks, dealing area damage and inflicting [Stun] for 1s.

Learned by1 Aniimo
Lightning Break

Lightning Break

LightningPhysical
Might 54
EP 20

Attacks the targets while break dancing.

Learned by1 Aniimo
Electric Dance Frenzy

Electric Dance Frenzy

LightningMagical
Might 91
EP 0

Creates an independent music space and deals damage to the targets within the space, lowering their Lightning resistance by 24% for 30s.

Learned by1 Aniimo
The Luminus Gust

The Luminus Gust

EarthMagical
Might 35
EP 10

Spins Cores around itself, continuously dealing damage and applying [Earth Debuff] for 5.5s.

Learned by2 Aniimo
Power of Nature

Power of Nature

NonePhysical
Might 0
EP 0

While off field, creates a patch of Turf under a teammate after they cast 3 skills.

Learned by1 Aniimo
Self-Destruction

Self-Destruction

LightningMagical
Might 80
EP 0

Continuously increases its voltage and eventually triggers an explosion, dealing wide-area damage and creating an electric field underfoot. Inside the field, Lightning Elemental Boost increases by 20% for 30s.

Learned by1 Aniimo
Hot Breath

Hot Breath

FireMagical
Might 168
EP 0

Breathes powerful Lava Breath from the air, dealing damage to all targets within a large area in front and applying 8 stacks of [Fire Debuff].

Learned by1 Aniimo
Blazing Flames

Blazing Flames

NonePhysical
Might 0
EP 0

Always has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff].

Learned by2 Aniimo
Burning Sun

Burning Sun

FirePhysical
Might 140
EP 0

The crystals on its elbows erupt with magma energy, hurling a massive molten boulder that explodes to deal wide-area damage. Damage increases by 2% for each stack of [Fire Debuff] on the target.

Learned by1 Aniimo
Stealth

Stealth

NonePhysical
Might 0
EP 0

Builds Momentum when dealing damage, up to 6 stacks. Momentum gain is doubled while tunneling. At max stacks, BREAK efficiency increases by 30% for 20s.

Learned by2 Aniimo
Prank

Prank

NonePhysical
Might 0
EP 0

Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].

Learned by1 Aniimo
Rose Garden

Rose Garden

GrassMagical
Might 0
EP 0

Creates a magic circle beneath itself. Allies within range gain 70% increased Grass Crit Damage for 30s.

Learned by1 Aniimo
Lightning Splitter

Lightning Splitter

LightningMagical
Might 30
EP 10

Fires multiple Electric Projectiles at nearby targets. If multiple projectiles hit the same unit, [paralyzes] the target for 5s. Hold the skill button to automatically enter the Fly state after the skill is cast.

Learned by1 Aniimo
Lightning Impact

Lightning Impact

LightningPhysical
Might 57
EP 20

Thrusts toward the target. On hit, increases this Aniimo’s Crit Rate by 15% for 15s.

Learned by1 Aniimo
Lightning Flash

Lightning Flash

LightningPhysical
Might 135
EP 0

Leaps up at high speed, gathers electricity, then slams down onto the target and enters the [Overcharged] state.

Learned by1 Aniimo
Lightning Discharge

Lightning Discharge

LightningMagical
Might 20
EP 10

Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 2% HP every second.

Learned by3 Aniimo
Power Sustain

Power Sustain

NonePhysical
Might 0
EP 0

After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s.

Learned by2 Aniimo
Ballistic Guard

Ballistic Guard

DarkPhysical
Might 10
EP 20

Enters the [Ballistic Guard] state, increasing the user’s damage reduction by 20% and greatly boosting interruption resistance. When attacked, releases a shock wave around the user that deals damage equal to 10 Might. This can trigger no more than once every 0.2s.

Learned by2 Aniimo
Tactical Kick

Tactical Kick

WindPhysical
Might 45
EP 20

Quickly charges toward the target, performs a backflip kick to deal damage, then jumps back to the initial position, reducing the Movement Speed of the target hit by 30% for 10s.

Learned by1 Aniimo
Thunder Field

Thunder Field

LightningMagical
Might 1
EP 20

Generates a thunder field that follows the target. When a target within the thunder field is hit by a Lightning attack, it is hit by an additional Lightning attack and inflicted with Lightning Debuff. Lightning attacks can trigger this effect no more than once every 0.2s. The thunder field lasts for 8s.

Learned by2 Aniimo
Charged Geyser

Charged Geyser

LightningMagical
Might 0
EP 0

Restores 15 Energy and restores 0.8 Energy per second for 12s.

Learned by1 Aniimo
Clay Ball

Clay Ball

EarthPhysical
Might 40
EP 10

Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Disintegration effect.

Learned by1 Aniimo
Purifying Dance

Purifying Dance

GrassMagical
Might 0
EP 20

Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.

Learned by2 Aniimo
Air Superiority

Air Superiority

NonePhysical
Might 0
EP 0

Increases Crit Rate by 20% while flying.

Learned by1 Aniimo
Wind Bomb Rush

Wind Bomb Rush

WindMagical
Might 157
EP 45

Goes all out, rapidly firing a continuous barrage of Wind Bombs.

Learned by1 Aniimo
Luminous Seed

Luminous Seed

NonePhysical
Might 0
EP 0

Throws luminous seeds that light up the surrounding area when they land.

Learned by1 Aniimo
Tuning

Tuning

NonePhysical
Might 0
EP 0

Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases Crit Rate by 20% for 15s.

Learned by2 Aniimo
Seismic Wave

Seismic Wave

EarthMagical
Might 120
EP 40

Continuously releases shock waves, dealing damage every second for 8s.

Learned by1 Aniimo
Gale Charge

Gale Charge

WindPhysical
Might 60
EP 20

Rushes toward the target, dealing Damage. If used while in Fly state, dives at the target and ends Fly. During the charge, reflects incoming Projectile attacks.

Learned by1 Aniimo
Wind Tackle

Wind Tackle

WindPhysical
Might 45
EP 15

Tackles and pushes small-sized targets. Increases own damage reduction by 15% for 10s.

Learned by3 Aniimo
Focused Beam

Focused Beam

GrassMagical
Might 120
EP 50

Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range.

Learned by1 Aniimo
Charged Blow

Charged Blow

EarthPhysical
Might 75
EP 30

Raises its pincers to charge. When fully charged or when the skill is cast again, performs 2 quick swings. Can move while charging.

Learned by1 Aniimo
Prismana Slash

Prismana Slash

LightPhysical
Might 55
EP 20

Lunges forward and spins to create a magic field that fires 3 light blades for 3 hits, dealing damage.

Learned by1 Aniimo
Prismana Slam

Prismana Slam

LightPhysical
Might 47
EP 20

Strikes the target with a shell. If near a water environment, absorbs water to expand the damage range, deals additional damage equal to 45% Might, and gains [Super Armor] for 5s.

Learned by1 Aniimo
Swift Retreat

Swift Retreat

LightningMagical
Might 53
EP 20

Quickly retreats, leaving behind a jellyfish clone that releases a Lightning Discharge to attack targets and slow them by 15% for 10s.

Learned by3 Aniimo
Hypnotic Cloud Shot

Hypnotic Cloud Shot

DarkMagical
Might 45
EP 20

Fires a Hypnotic Cloud Shot at the target. After it explodes, it deals damage to targets in the area and applies 1 stack of Drowsiness.

Learned by1 Aniimo
Electrified Impact

Electrified Impact

LightningPhysical
Might 33
EP 20

Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.

Learned by1 Aniimo
Critical Hit

Critical Hit

EarthPhysical
Might 90
EP 30

Strikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 10% of Might.

Learned by1 Aniimo
Healing Water

Healing Water

WaterMagical
Might 0
EP 20

Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.

Learned by3 Aniimo
Healing Rose

Healing Rose

GrassMagical
Might 40
EP 20

Summons a rose that explodes and applies Rose Mark to the target. Rose Mark blooms after the target takes 3 critical hits, healing all nearby allies for 5% of Melloblum's HP.

Learned by1 Aniimo
Healing Dance

Healing Dance

GrassMagical
Might 0
EP 20

Creates a warm wind area beneath the caster, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Aniimo within the area also gain 40% BREAK damage reduction.

Learned by2 Aniimo
Collectible Drop

Collectible Drop

WindMagical
Might 0
EP 0

Turbo sneezes, shaking 7 collectibles out of its wool. Picking up a collectible restores 6% HP.

Learned by1 Aniimo
Nimbi Attack

Nimbi Attack

DarkMagical
Might 30
EP 20

Summons a Nimbi that follows the caster, damaging targets in its path and applying 1 stack of [Drowsiness]. When hitting the caster, the Nimbi charges back toward the target.

Learned by1 Aniimo
Crossfire

Crossfire

FirePhysical
Might 65
EP 20

Fires a flame ray that penetrates targets and deals up to 9 hits of damage. While [Full Energy] is active, Might increases by 45%.

Learned by1 Aniimo
Leaping Sparks

Leaping Sparks

FireMagical
Might 55
EP 20

Hurls an empowered fireball that explodes on impact, dealing area damage and causing affected targets to take 100% increased damage while shielded for 20s.

Learned by1 Aniimo
Elastic Sword

Elastic Sword

DarkPhysical
Might 62
EP 20

Extends its arm and throws its sword at targets ahead. When the sword returns, it pulls common targets in front of itself.

Learned by1 Aniimo
Bouncy Sling

Bouncy Sling

DarkPhysical
Might 55
EP 20

Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it ricochets to them up to 10 times. It can also ricochet to allies.

Learned by1 Aniimo
Helios’ Judgment

Helios’ Judgment

LightPhysical
Might 167
EP 0

Unleashes Helios’ Judgment on nearby targets, dealing massive damage. Evolves into Soleon, increases its own Damage Amp by 15% until leaving combat, and gains Ring of the Golden Sun.

Learned by1 Aniimo
Euphoric Sonic Blast

Euphoric Sonic Blast

GrassMagical
Might 30
EP 0

Lets out a special scream, dealing damage to enemies in a frontal cone and restoring 10 energy.

Learned by2 Aniimo
Tornado

Tornado

WindMagical
Might 59
EP 20

Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.

Learned by4 Aniimo
Tornado Wind Orb

Tornado Wind Orb

WindMagical
Might 67
EP 20

Launches a tornado wind orb that explodes on impact and generates a forward-propelling tornado.

Learned by1 Aniimo
Treat Feed

Treat Feed

FireMagical
Might 0
EP 30

Pulls out food to heal the team for 8% of the Sparkelf’s HP. If the unit’s HP is below 50%/25%, instead heals them for 12%/16% of the Sparkelf’s HP.

Learned by1 Aniimo
Torrent Blade

Torrent Blade

WaterPhysical
Might 160
EP 0

Performs a wide-area slash. If near a water environment, absorbs water to greatly increase the slash range, deal additional damage equal to 30% Might, and increase basic attack range after the slash for 6s.

Learned by1 Aniimo
Fire Orb

Fire Orb

FireMagical
Might 50
EP 20

Throws an explosive fireball at the target. Press and hold to aim.

Learned by2 Aniimo
Fire Bolt

Fire Bolt

FireMagical
Might 30
EP 10

Launches a fireball at the target and applies 2 stacks of [Fire Debuff] for 5s. Hold the skill button to aim.

Learned by3 Aniimo
Trick Fire Ring

Trick Fire Ring

FireMagical
Might 42
EP 20

Launches a fire ring that expands then contracts to attack the target. The farther the target is, the more damage it will take, up to 50% increased damage.

Learned by2 Aniimo
Phantom Opening

Phantom Opening

NonePhysical
Might 0
EP 0

When a party member deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum’s EP cost by 3.

Learned by1 Aniimo
Forest Whirl

Forest Whirl

GrassPhysical
Might 60
EP 20

Spins to slash, dealing Grass damage 4 times to all nearby targets. Each hit increases own damage by 4%, up to 32%, for 10s.

Learned by2 Aniimo
Cannon Mode

Cannon Mode

EarthMagical
Might 35
EP 0

Lowers its chassis and grips the ground. During this state, basic attacks are replaced with cannon fire that consumes EP and deals AoE damage.

Learned by1 Aniimo
Fanatic Clawing

Fanatic Clawing

EarthPhysical
Might 30
EP 10

Claws the target up to 3 times. When the third hit lands, the next skill gains double [Rage]. In the [Enraged] state, each hit applies 2 stacks of [Claw Mark], up to 6 stacks.

Learned by2 Aniimo
Floral Storm

Floral Storm

GrassMagical
Might 30
EP 13

Spins while moving and releases magical petals that track targets. The number of petals released increases by 1 over time, up to 3 at once. Press the skill again to stop casting.

Learned by2 Aniimo
Shooting Stars

Shooting Stars

DarkMagical
Might 40
EP 20

Fires 3 homing stars. Each time a star damages a target, the user gains a 1% Damage Boost, stacking up to 15 times.

Learned by1 Aniimo
Blazing Rush

Blazing Rush

FirePhysical
Might 209
EP 0

Squashel’s tail sparks with fire, whipping up cascading flames from the ground to deal heavy damage to the target.

Learned by1 Aniimo
Fire Dash

Fire Dash

FirePhysical
Might 15
EP 10

Tackles the target with the power of flame. After casting the skill, gains [Super Armor] for 5s.

Learned by1 Aniimo
Blasting Roses

Blasting Roses

GrassMagical
Might 40
EP 20

Releases petals that track and attack the target. This skill gains 35% extra Crit Rate.

Learned by1 Aniimo
Fiery Charge

Fiery Charge

FirePhysical
Might 60
EP 20

Charges at the target to deal damage. If used while flying, dives at the target and stops flying. On hit, gains a shield equal to 5% of max HP for 10s.

Learned by1 Aniimo
Phantom Flame Cannon

Phantom Flame Cannon

FireMagical
Might 100
EP 0

Jumps up and throws a giant fireball at the target. It explodes on landing, dealing wide-area damage and applying 12 stacks of [Fire Debuff].

Learned by1 Aniimo
Flaming Claws

Flaming Claws

FirePhysical
Might 45
EP 15

Casts Flaming Claws at the target. A powerful claw strike can be cast again within 5s. Both 2 claw strikes can consume 2 stacks of [Fire Debuff] from the target to deal additional damage equal to 30% Might.

Learned by1 Aniimo
Fire Kick

Fire Kick

FirePhysical
Might 72
EP 0

Jumps up to dodge an attack, allowing flames to swirl around it before diving down and dealing damage to targets around the landing point. A successful dodge also deals 120% damage and increases damage by 20% for 20s.

Learned by3 Aniimo
Fiery Punch

Fiery Punch

FirePhysical
Might 67
EP 10

Dashes forward with a punch, dealing damage and piercing through targets. Also removes all [Fire Debuff] stacks from the target. Each stack of [Fire Debuff] deals additional damage equal to 5% Might.

Learned by1 Aniimo
High Jump

High Jump

NonePhysical
Might 0
EP 0

Allows you to perform a higher jump.

Learned by2 Aniimo
Lightning Surge

Lightning Surge

NonePhysical
Might 0
EP 0

Channels energy to recharge allies. Lightning-type teammates’ basic attack damage increases by 35%, and their BREAK efficiency increases by 20% for 20s.

Learned by1 Aniimo
Keep the Fire Bolt Going!

Keep the Fire Bolt Going!

FireMagical
Might 90
EP 0

Passion Heats Up, dealing AoE Damage and increasing nearby allied units' Fire Elemental Boost by 25% for 30 seconds

Learned by1 Aniimo
March

March

WindMagical
Might 0
EP 20

Plays music and gains the movement-series buff: [March], restoring 0.8% max HP every second for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.

Learned by1 Aniimo
Blossoming Moment

Blossoming Moment

DarkMagical
Might 38
EP 10

Jumps up to dodge an attack, allowing a scent to encircle itself before dive-pecking the targets to deal damage. A successful dodge will generate a shield equal to 10% of max HP for 20s.

Learned by2 Aniimo
Heavy Slam

Heavy Slam

DarkPhysical
Might 196
EP 0

Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.

Learned by1 Aniimo
Blazing Wolf Assault

Blazing Wolf Assault

FirePhysical
Might 60
EP 20

Summons 2 clones to attack the selected location. Summons 1 extra clone that gains [Super Armor] for 10s while in the [Full Energy] state.

Learned by1 Aniimo
Blazing Fist Barrage

Blazing Fist Barrage

FirePhysical
Might 85
EP 30

Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush]. [Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.

Learned by1 Aniimo
Lava Breath

Lava Breath

FireMagical
Might 62
EP 20

Breathes fire forward, attacking targets and applying 8 stacks of [Fire Debuff].

Learned by1 Aniimo
Phantomfly

Phantomfly

GrassMagical
Might 0
EP 20

Creates a Phantomfly at the location, restoring 20 EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time.

Learned by1 Aniimo
Phantom Dance

Phantom Dance

DarkMagical
Might 0
EP 20

Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate.

Learned by2 Aniimo
Shadow Magic

Shadow Magic

DarkMagical
Might 0
EP 20

Immediately breaks free of control effects and retreats from the target, leaving a clone behind for 20s. The clone cannot be attacked and mimics the user’s basic attacks and skills, dealing damage equal to 20% of the user’s damage. Use the skill again to swap places with the clone. The clone is destroyed if it moves more than 20m away from the user.

Learned by1 Aniimo
Vitality Blooms

Vitality Blooms

GrassMagical
Might 0
EP 10

Creates a circular magic field underfoot, restoring 2.4 EP every second to Grass-type teammates within range for 12s. The field also upgrades nearby Turf into Vitality Blooms, restoring 1% HP every second to Grass-type teammates within range.

Learned by1 Aniimo
Pyro Charge

Pyro Charge

NonePhysical
Might 0
EP 0

After spending a total of 50 EP, gains [Pyro Charge]. Every 2s, applies 1 stack of [Fire Debuff] to nearby targets for 10s.

Learned by2 Aniimo
Wind of Rejuvenation

Wind of Rejuvenation

WindMagical
Might 0
EP 20

Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind-type Aniimo receive an additional 3% healing.

Learned by2 Aniimo
Lumin Bolts

Lumin Bolts

LightMagical
Might 55
EP 20

Fires 3 Light missiles at targets, prioritizing different targets. Applies [Fox Mark] to targets hit, reducing their Light Resistance by 5%. Stacks up to 3 times and lasts 10s.

Learned by1 Aniimo
Dark Energy Surge

Dark Energy Surge

DarkPhysical
Might 30
EP 20

Plunges both claws into the underground crystals, causing them to erupt and send a cone-shaped wave of Dark molten rock spikes surging forward. The spikes deal damage to targets and [stun] them for 0.4s.

Learned by1 Aniimo
Dancing Petals

Dancing Petals

GrassMagical
Might 187
EP 0

Spins and releases a storm of petals to attack a target.

Learned by1 Aniimo
Healing Impact

Healing Impact

LightMagical
Might 15
EP 10

Fires an energy beam. Hold the skill key to keep firing, dealing damage to enemies in range and restoring 2% HP per second to allies in range. After 3s of continuous casting, removes negative status effects on self.

Learned by1 Aniimo

Hypnotic Spores

GrassMagical
Might 28
EP 20

On hit, puts the target into [Sleeping], increasing damage taken by the target by -25% and preventing action for 5s. Removed when the target takes damage. Ineffective against Grass-type Aniimo.

Learned by1 Aniimo

Ethereal Light Wave

GrassMagical
Might 0
EP 0

Sends a light wave forward, absorbing enemy projectiles and increasing EP recovery rate by 30% for teammates along its path for 20s.

Learned by1 Aniimo

Energy Orb

GrassMagical
Might 30
EP 10

Charges and gathers Energy above the target, then drops it to strike the target. Hold the Skill button to charge. Every 0.6s, consumes 10 Energy to increase the skill damage, up to 4 times. Stages 1 to 5 deal damage equal to 1/2/3/4.5/6x Might, respectively.

Learned by1 Aniimo

Butterfly Dance

GrassSignature
Might 0
EP 0

The Somniwing flies up and uses its power of rejuvenation, recovering 45 EP.

Learned by1 Aniimo

Whirling Blossom Rain

GrassMagical
Might 60
EP 20

Spins and dashes in the chosen direction, firing multiple homing bolts in succession. Also activates all Iris clones to fire floral light beams.

Learned by1 Aniimo

Irisalis Shadow

GrassMagical
Might 90
EP 40

After Iris Shot hits a target, summons 1 Iris Clone for 30s. The clone immediately fires a Floral Gleam Beam at the target. Casting the skill again resets the clones.

Learned by1 Aniimo

Florae Descent

GrassSignature
Might 240
EP 0

Condenses energy into a massive phantom that dives down and slams into the ground, dealing area damage and leaving 1 Irisalis clone that lasts 30s. This clone can coexist with the clone summoned by Irisalis Shadow. Recasting the Ultimate resets the clone.

Learned by1 Aniimo