MOANIIMO · Aniimo details

Mesmerowl
Mesmerowl beats its ear-feather wings as it patrols its territory at low altitude. When it unleashes hypnotic waves, its glowing tail tuft swings like a pendulum, leaving its opponent even more dazed.
Aniimo Stories · Hypnowl FamilyRead the storyHabitat & map location
월드 좌표: -84.0, 1165.6
Base stats
Element & positional matchups
Open in the Matchup Calculator →Flies above the field, avoiding melee attacks and shockwaves while bombarding from the air.
Very vulnerable to focused ranged fire (getting hit in the open cancels flight and causes fall damage)
Fully immune to ground-slam shockwaves (ground melee quakes can't reach the air)
Evolution line & conditions
Part of the [Hypnowl line] • 2-stage evolution line



- Branching evolution: Hypnowl evolves into whichever branch's conditions are met.
- Items are consumed when it evolves.Item index


- Branching evolution: Hypnowl evolves into whichever branch's conditions are met.
- Items are consumed when it evolves.Item index

Mesmerowl [Basic Form] trait & Mobility
Passive ability and field actionsPathfinding
Mobility
Each time an ally deals Wind Crit Damage to a target, they recover 1.5 Energy. Can trigger up to 1 times within 0.5s.
Flaps the wings to create a rectangular wind field that lasts 5s.
Home Abilities
0 totalDetails for this Aniimo haven't been confirmed yet. Home Abilities are still being checked.
Mesmerowl [Basic Form] combat skills (5)
Skill Index→Fires a wind bomb from its tail that bounces between the target and itself. When the bomb hits the target, it deals damage; when it bounces back to the caster, it heals the entire team for 5% of the caster’s Max HP. The bomb can bounce up to 5 times.
The twin eyes release a Bewildering Wave. On hit, increases the whole team’s Energy recovery rate by 16%. When hitting targets affected by [Bewilder] or targets in a Break State, Energy recovery rate is increased to 27% for 20s.
Unleashes wind blades to deal damage to the target. After charging, can fire four additional wind blades. Each hit reduces the target’s Energy recovery rate by 4.8%, stacking up to 5 times and lasting for 10s.
Deals AoE damage and applies a 3-second [Confused] effect to hit targets. Restores 22.4 Energy when a target is hit.
Wields the power of wind to attack targets from a distance.