
Glacy
Heal
Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.
In Operation: Egg Heist you only control your main Aniimo; sub Aniimo support with one core skill. Here sub candidates are grouped by what their core skill gives the party.
Egg Heist is grouped by support type, not graded. Within a group, Aniimo are listed in dex order. The best subs depend on your main Aniimo.
Source: our Operation: Egg Heist party data (core skill list and skill effect types). Descriptions are the dex texts.
Pick your main Aniimo and get three sub Aniimo that fit it.
The core skill restores party HP.

Heal
Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.

Heal
Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind-type Aniimo receive an additional 3% healing.
Gives a shield that carries over to the main.

BREAK
Assumes a defensive stance and gains 20% Damage Reduction. When the defensive stance ends, gains a shield equal to 10% max HP for 20s. press the skill again to end it early. While in the defensive stance, each hit taken increases the shield gained by 10%, up to 100%.
Raises party damage or Crit DMG.

Support
Plays music and gains the movement-series buff: [Waltz], increasing Crit Damage by 35% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.

Support
Inhales to trigger an explosion that deals AoE damage. Increases the entire team’s damage and BREAK efficiency by 15% for 20s. If the user is [Shrouded in Mist], the damage and BREAK efficiency boost also applies to all nearby allies, with the boost increased to 30%.
Raises the party's EP recovery speed.

REGEN
Sends a light wave forward, absorbing enemy projectiles and increasing EP recovery rate by 30% for teammates along its path for 20s.

REGEN
Restores 15 Energy and restores 0.8 Energy per second for 12s.
Groups enemies or applies Drowsiness to set up the main.

Support
Summons a Nimbi that follows the caster, damaging targets in its path and applying 1 stack of [Drowsiness]. When hitting the caster, the Nimbi charges back toward the target.

Support
Performs a rapid spinning kick, dealing area damage and pulling nearby targets in front of the user. Increases the entire team’s CRIT Rate for Lightning damage by 20% for 20s.
Changes the break-related damage the enemy takes.

BREAK
Fires a Flameruff Spirit that ricochets between targets, increasing BREAK efficiency against them by 10% per stack, up to 3 stacks, for 20s. Ricochets 5 times by default. While in the [Full Energy] state, ricochets 7 times.

BREAK
Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it ricochets to them up to 10 times. It can also ricochet to allies.
Boost or recovery only carries over when the main attacks with a matching element.

REGEN
Creates a circular magic field underfoot, restoring 2.4 EP every second to Grass-type teammates within range for 12s. The field also upgrades nearby Turf into Vitality Blooms, restoring 1% HP every second to Grass-type teammates within range.

Support
Deals damage to targets in front and applies Secret Fragrance for 20s. While the marks are active, Dark-type basic attacks deal 50% extra damage to the targets.

Support
Channels energy to recharge allies. Lightning-type teammates’ basic attack damage increases by 35%, and their BREAK efficiency increases by 20% for 20s.

Support
Ignites flames to inspire the whole team. For 12s, team Fire Damage increases by 15% (rising by 0.38% per 100 ATK, up to 18%).
The core skill is mainly a direct attack; no party support effect was found in the data.

DPS
After charging, unleashes a powerful blast forward, dealing damage. At max charge, consumes all remaining EP. For every extra 10 EP consumed, deals 30% extra damage.

DPS
Fires 3 homing stars. Each time a star damages a target, the user gains a 1% Damage Boost, stacking up to 15 times.

DPS
Goes all out, rapidly firing a continuous barrage of Wind Bombs.

DPS
Fires an energy beam at targets ahead. After gaining 24 points of [Dance Power], the next skill cast has a larger range.

BREAK
Roots itself firmly in the soil, granting self and Hummin 20% BREAK efficiency. Instantly restores 50% HP to all Hummins, and heals self and nearby Hummins for 2% HP every second.

BREAK
Raises its pincers to charge. When fully charged or when the skill is cast again, performs 2 quick swings. Can move while charging.

BREAK
Summons an Ice Storm that continuously builds up [Ice Debuff] on targets. The Ice Storm keeps moving forward until it hits a wall or a target.

REGEN
Slams all targets within range that are affected by [Fire Debuff] from a distance. Restores 3.2 EP for each stack of [Fire Debuff] on the target, up to 28.8 EP.

Support
Uses its tail amplifier to continuously emit sonar, detecting the weak points of targets within range. Keeping the target’s Weakness at the center for 0.8s applies Weakness Mark to it, reducing its CRIT resistance by 12% for 20s.

DPS
Rapidly attacks the target with its thorn blade. Can be used up to 3 times in a row.

Support
Grants Thorny Blessing to the whole team. When dealing Grass Crit Damage to a target, creates thorns beneath it that deal damage. Triggers up to 1 time every 0.5s for 15s.

BREAK
Hold to charge the microphone, then release to unleash a massive sound wave, damaging targets in front. A well-timed release deals an additional 30% BREAK damage.

DPS
Transports itself to a target and attacks. If the target has less than 50% HP left, for each 1% HP lost, increases the Aniimo’s damage by 1%. Defeating a target with this skill grants a time-limited free recast.

DPS
Flips forward toward the target and slams the ground with a tail strike, dealing damage. Can consume 10 stacks of [Ice Debuff] to deal 85% extra damage.

BREAK
Dashes toward the target with electricity and cannot be blocked during the dash. Restores 5 EP when landing a critical hit.

BREAK
Throws a two-hit punch forward. If the target hit carries the Pinecone mark, consumes the mark and empowers the next basic attack into [Punch Rush]. [Punch Rush]: Continuously throws punches forward, dealing damage equal to 60 Might.

Support
Summons a wave underfoot, rides it toward the target to deal damage, and creates 4 puddles.

BREAK
Rolls continuously to ram targets while draining stamina. If cast near a water environment, absorbs water to increase BREAK Efficiency by 30% for 15s.

DPS
Gathers water and unleashes 3 consecutive slashes. Hitting the target with all slashes triggers an additional powerful slash. When near a water environment, absorbs water and empowers the slashes into water blade slashes, dealing additional damage equal to 30% Might.

DPS
Spins around by continuously consuming EP, dealing damage. Deals 20% extra damage to BREAK targets. Spin speed gradually increases, raising damage frequency by up to 100% without increasing EP cost.

Support
Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target.

DPS
Generates a thunder field that follows the target. When a target within the thunder field is hit by a Lightning attack, it is hit by an additional Lightning attack and inflicted with Lightning Debuff. Lightning attacks can trigger this effect no more than once every 0.2s. The thunder field lasts for 8s.

BREAK
Enters a defensive stance, increasing Damage Reduction by 30% and immediately counterattacking when hit. If attacked at the moment the skill is cast, additionally increases BREAK Efficiency by 20% for 10s and [stuns] the target for 1.5s.

DPS
Breathes fire forward, attacking targets and applying 8 stacks of [Fire Debuff].

DPS
Strikes hard to deal high damage and remove all [Claw Mark] effects from the target. Each stack of [Claw Mark] deals additional damage equal to 10% of Might.

BREAK
Dashes forward with a punch, dealing damage and piercing through targets. Also removes all [Fire Debuff] stacks from the target. Each stack of [Fire Debuff] deals additional damage equal to 5% Might.

BREAK
Continuously releases shock waves, dealing damage every second for 8s.

Support
Launches Cozite to hover around itself. When a party member uses a Skill or Ultimate, Cozite performs a coordinated attack. Lasts 15s.

REGEN
Creates a bubble field. Each time a teammate casts a Water skill inside the field, 1 bubble is generated, up to 6 bubbles. Lasts 15s. Press the skill button again to detonate all bubbles. Each bubble restores 4 EP. After absorbing a puddle, restores an additional 10 EP.

DPS
After Iris Shot hits a target, summons 1 Iris Clone for 30s. The clone immediately fires a Floral Gleam Beam at the target. Casting the skill again resets the clones.

DPS
After dashing to close in on the target, it continuously consumes Energy to perform consecutive slashes. When Energy is depleted or clicked again, it unleashes a Spinning Slash that deals 26 Might damage. For every 3 consecutive slashes accumulated by this skill, the final Spinning Slash deals 100% increased damage.

DPS
Drops a full moon onto the target, triggering an explosion and dealing damage. If it hits a target with [Fox Mark], deals additional small-area damage around the target equal to 10%.

DPS
Dives from the air at the target, causing a Holy Light explosion upon landing. If you have Ring of the Golden Sun, this damage is increased by 30%.