Aniimo Training Tool
Capability Awakening Calculator
The actual stat gains +4% every time a Potential's total (Innate + Acquired + bonus) reaches a multiple of 4. We calculate an allocation that raises ๐ recommended Potentials to multiples of 4, puts leftover points into HP, and shows the required materials.
Rules for costs, level limits and resets are detailed in the Capability Awakening Guide.
1. Choose Aniimo
2. Star Up Rank ยท Level ยท Capafruit ยท Held Item
Grants Potential +2 when Held Item energy is 10 or higher.
3. Enter Current Potentials
On the Capability Awakening screen, the white bar is Innate and the yellow bar is Acquired (Innate + Acquired max 20). Star Up bonuses are added automatically based on the rank selected above.
Awakening Count 0/30
Awakening Count 30 = Lv.60 Base 30 + Star Up Rank 1 +0
Remaining Points 30
4. Recommended Allocation
Select an Aniimo to view the recommended allocation.
Next 1 Point per Potential
| Potential | Current | With +1 | To Next +4% | Remaining Slots | Materials for Next Point |
|---|---|---|---|---|---|
| HP | 0 (+0%) | 1 (+0%) | 4 pts | 20 | Star Dust 1 |
| ATK | 0 (+0%) | 1 (+0%) | 4 pts | 20 | Star Dust 1 |
| P.DEF | 0 (+0%) | 1 (+0%) | 4 pts | 20 | Star Dust 1 |
| REGEN | 0 (+0%) | 1 (+0%) | 4 pts | 20 | Star Dust 1 |
| M.DEF | 0 (+0%) | 1 (+0%) | 4 pts | 20 | Star Dust 1 |
| BREAK | 0 (+0%) | 1 (+0%) | 4 pts | 20 | Star Dust 1 |
Total = Innate (+Capafruit) + Acquired + Star Up bonus + Held Item. 'โ' means the next +4% threshold cannot be reached due to the 20 cap or the level limit. Material costs depend on which Acquired point of that Potential is being raised.