Aniimo Training Tool

Capability Awakening Calculator

The actual stat gains +4% every time a Potential's total (Innate + Acquired + bonus) reaches a multiple of 4. We calculate an allocation that raises ๐Ÿ‘ recommended Potentials to multiples of 4, puts leftover points into HP, and shows the required materials.

Rules for costs, level limits and resets are detailed in the Capability Awakening Guide.

1. Choose Aniimo

2. Star Up Rank ยท Level ยท Capafruit ยท Held Item

Aniimo LevelBase Awakening Count 30 ยท Max display value 20
โ€”

Grants Potential +2 when Held Item energy is 10 or higher.

3. Enter Current Potentials

On the Capability Awakening screen, the white bar is Innate and the yellow bar is Acquired (Innate + Acquired max 20). Star Up bonuses are added automatically based on the rank selected above.

HPDisplay 0 ยท Total 0 ยท +0%
Innate (White)
Acquired (Yellow)
ATKDisplay 0 ยท Total 0 ยท +0%
Innate (White)
Acquired (Yellow)
P.DEFDisplay 0 ยท Total 0 ยท +0%
Innate (White)
Acquired (Yellow)
REGENDisplay 0 ยท Total 0 ยท +0%
Innate (White)
Acquired (Yellow)
M.DEFDisplay 0 ยท Total 0 ยท +0%
Innate (White)
Acquired (Yellow)
BREAKDisplay 0 ยท Total 0 ยท +0%
Innate (White)
Acquired (Yellow)

Awakening Count 0/30

Awakening Count 30 = Lv.60 Base 30 + Star Up Rank 1 +0

Remaining Points 30

Materials spent so far (based on current Acquired):None

4. Recommended Allocation

Select an Aniimo to view the recommended allocation.

Next 1 Point per Potential

PotentialCurrentWith +1To Next +4%Remaining SlotsMaterials for Next Point
HP0 (+0%)1 (+0%)4 pts20Star Dust 1
ATK0 (+0%)1 (+0%)4 pts20Star Dust 1
P.DEF0 (+0%)1 (+0%)4 pts20Star Dust 1
REGEN0 (+0%)1 (+0%)4 pts20Star Dust 1
M.DEF0 (+0%)1 (+0%)4 pts20Star Dust 1
BREAK0 (+0%)1 (+0%)4 pts20Star Dust 1

Total = Innate (+Capafruit) + Acquired + Star Up bonus + Held Item. 'โ€”' means the next +4% threshold cannot be reached due to the 20 cap or the level limit. Material costs depend on which Acquired point of that Potential is being raised.