
Blaze Stone

Necessary material for evolving fire-type Aniimo.
A peculiar rock containing the power of Fire Element. It feels warm to hold in the hand. Idyllians often use them to start fires.
MOANIIMO · Item Index
Official evolution stones, special spirits, growth fruits and where to get them in game
97 items/ 97 total


Necessary material for evolving fire-type Aniimo.
A peculiar rock containing the power of Fire Element. It feels warm to hold in the hand. Idyllians often use them to start fires.


Necessary material for evolving water-type Aniimo.
A peculiar rock containing the power of Water Element. The wave-like ripples on its surface make it very slippery, especially when you try to hold on to it.


Necessary material for evolving wind-type Aniimo.
A peculiar rock containing the power of Wind Element. It’s so light that you can easily toss it far away. When holding it near the ear, you can hear the gentle whisper of wind.


Necessary material for evolving ice-type Aniimo.
A peculiar rock containing the power of Ice Element. It looks like ice that never melts. You can feel the coldness of the glacier from its surface.


Necessary material for evolving lightning-type Aniimo.
A peculiar rock containing the power of Lightning Element. The surface is covered with winding patterns like a bolt of lightning, you can almost see sparks of electricity flickering around.


Necessary material for evolving earth-type Aniimo.
A peculiar rock containing the power of Earth Element. It came from the soil beneath an ancient forest untouched by sunlight, full of the essence of the earth, symbolizing the endless cycle of life and growth.


Necessary material for evolving Common Aniimo.
A peculiar rock containing Common Power. Despite its common look, the rock contains a mysterious power that can balance other powers. There is nothing special on its surface yet touching it makes you feel comfortable and complete.


Necessary material for evolving grass-type Aniimo.
A peculiar rock containing the power of Grass Element. The fresh scent and its green luster remind people of a vibrant and endless prairie.


Necessary material for evolving dark-type Aniimo.
A peculiar rock containing the power of Dark Element. The black mysterious rock seems to have the ability of swallowing light.


Necessary material for evolving light-type Aniimo.
A peculiar rock containing the power of Light Element. Radiating a pure white, brilliant glow, it dispels darkness and delivers warm heat.


A piece of the burning spirit of a Flameruff fighter that ignites relentless determination in Flameruffs.
To grow stronger, to rise above all—this is the Emberpups’ birthright. The fiercest Flameruffs battle in the Thousand-Fang Ridge, seeking to transcend their limits and claim the title of Scorchhowl. But victory is rare. Defeated, their bodies become Ridgeback Trees, while their spirits linger, tormented by the strength they could never grasp.


Contains the lightning fighting spirit of a formidable Dazmand.
Pure Lightning energy from Alpha Dazmand is condensed within, serving as a core catalyst for special Lightning-type evolutions.


Soul crystal of Glynsera, the formidable ruler of the Snowfield Highlands.
A rare soul retaining frozen energy that never extinguishes, even in bitter cold.


Universal fruit for growth and unlocking Potential.
The official in-game universal fruit, serving as essential nutrition required when Aniimo of all elements grow to the Nova Stage.


A small, round wild fruit.
A star-shaped fruit that grows on large starine trees across the field. Packed with rich nutrients, it quickly increases an Aniimo’s level-up EXP and mood.


A rectangular prism catching device crafted with ancient civilization technology.
Emits powerful waves to significantly increase the catch rate of wild Alpha and rare Aniimo.


The highest-grade Mythic capsule.
A top-grade capsule granted in very limited quantities only from story progression and Omega Boss encounters. Stably seals 100% of the immense energy of Mythic Legendary Aniimo.


Breezy Plains Exploration Medal Stamp.
An official commemorative stamp issued to Idyll adventurers. Can be exchanged in the Stamp Shop for valuable growth materials and eggs.


A luminous ancient amber crystal.
Offer to the Leyline Tree of Breezy Plains to raise the Lumin Mark level and obtain various rewards.


Can be used for Resonance Star-up to enhance attributes of Aniimo in Breezy Plains.
A Dewdrop Crystal formed from the Vein energy of Breezy Plains. It holds abundant energy, which local Aniimo can resonate with to draw strength from.


Basic item used for catching Aniimo.
A device for catching, equipping, and training Aniimo. Polaris Institute researchers developed it using Lumintech after drawing inspiration from Ancient Idyll Civilization ruins.


An improved Aniipod for catching Aniimo with a 1.5x capture chance.
The first upgraded product in the Aniipod series, designed to help Pathfinders catch Aniimo with greater ease.


An advanced Aniipod for catching Aniimo with a 2x capture chance.
The second upgraded product in the Aniipod series, designed to help Pathfinders catch Aniimo even more easily.


An extremely rare Aniipod. Roll it along and it catches any Aniimo it passes, at twice the usual catch rate—or six times the rate on Aniimo drawn together by nurturing.
A specialty product in the Aniipod series, inspired by Nimbi rolling down grassy slopes.


An advanced Aniipod for catching Aniimo with increased toss speed and a 2x capture chance.
An Aniipod crafted from new materials that increases Toss speed by reducing air resistance and extending the throwing range.


An advanced Aniipod for catching Aniimo that automatically tracks nearby targets with 2x capture chance.
An Aniimo catching device equipped with an eagle-eye lock system that automatically Tracks nearby Aniimo after being Tossed.


A rare Aniipod that guarantees successful Aniimo capture. The Potential rating of the caught Aniimo will be at least Elite.
Aniipod developed by the Polaris Institute with amazing performance in every way. It represents the spirit of a champion.


An extremely rare Aniipod. When used, catching an Aniimo is guaranteed to succeed, its Potential is Perfect, and it will always be Sparkling. When used on Perfect Aniimo, it raises the chance that its Innate Potential for recommended attributes will exceed 8.
An upgraded version of the Aniipod Ultra, created by a genius. Some Pathfinders believe that its design transcends mathematics and is instead metaphysical.


A glowing gem used to purchase items from outpost vendors.
A rare item scattered across the land of Idyll, shining with an ever-burning radiance.


A mystical petal that permanently increases Trainer stats.
A rare petal that sparkles like a rainbow in the light. Collecting it permanently enhances the base attributes of the Trainer and partner Aniimo.


Experience needed to level up your character.
Earned while exploring Idyll — completing required courses in the training manual, catching new Aniimo, collecting Lumin Amber and more. Needed to level up your character and promote your title.


The standard currency issued by Astra.
The standard currency issued by Astra. Shiny, round, loved by all, and gone in a flash.


Record data used for nurturing Aniimo and gaining EXP.
Adventure record (EXP) obtained through battles and challenges.


Lumin Amber: Breezy Plains (Official Alpha Challenge Reward)
Lumin Amber: Breezy Plains — Reward item from Institute Guide Alpha Challenges.
Breezy Plains Dewdrop Crystal (Official Alpha Challenge Reward)
Breezy Plains Dewdrop Crystal — Reward item from Institute Guide Alpha Challenges.


Star Dust (Official Alpha Challenge Reward)
Star Dust — Reward item from Institute Guide Alpha Challenges.


Star Sand (Official Alpha Challenge Reward)
Star Sand — Reward item from Institute Guide Alpha Challenges.


Starcryst Essence (Official Alpha Challenge Reward)
Starcryst Essence — Reward item from Institute Guide Alpha Challenges.


Basic crystal core required to enhance Held Items.
A crystal core used to stimulate the basic potential of Held Items and raise their level.


Standard crystal core required for high-tier enhancement of Held Items.
A crystal core used to enhance higher-tier Held Items and improve core performance.


Equipped Aniimo gain 0.7 additional BREAK per level.


Epic (Purple) Gargantuan Horn. Equipped Aniimo gain 0.7 additional BREAK per level.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Rare (Blue) Gargantuan Horn. Equipped Aniimo gain 0.7 additional BREAK per level.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Equipped Aniimo gain 0.7 additional ATK per level.


Epic (Purple) Ferocious Fang. Equipped Aniimo gain 0.7 additional ATK per level.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Rare (Blue) Ferocious Fang. Equipped Aniimo gain 0.7 additional ATK per level.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Equipped Aniimo gain 0.7 additional P.DEF and M.DEF per level.


Epic (Purple) Giant Tortoise Shell. Equipped Aniimo gain 0.7 additional P.DEF and M.DEF per level.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Rare (Blue) Giant Tortoise Shell. Equipped Aniimo gain 0.7 additional P.DEF and M.DEF per level.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Equipped Aniimo gain 0.7 additional REGEN per level.
Party recommender note (measured): the REGEN stat scales REGEN skill values by 0.8–1.2×. Equipped stat ≈ base stat × (1 + item %) + 0.7 × level; the +15 tooltip shows REGEN 20.0%.


Epic (Purple) Spirited Feather. Equipped Aniimo gain 0.7 additional REGEN per level.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Rare (Blue) Spirited Feather. Equipped Aniimo gain 0.7 additional REGEN per level.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Grants a 50% chance to trigger an additional 10 Might damage after landing a critical hit.


Epic (Purple) Heartseeker Pendant. Grants a 50% chance to trigger an additional 10 Might damage after landing a critical hit.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Rare (Blue) Heartseeker Pendant. Grants a 50% chance to trigger an additional 10 Might damage after landing a critical hit.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Increases Ultimate damage by 30%.


Epic (Purple) Capacitous Battery. Increases Ultimate damage by 30%.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Rare (Blue) Capacitous Battery. Increases Ultimate damage by 30%.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Increases Damage Amp by 5% for every 10 EP currently available.


Epic (Purple) Explosive Gloves. Increases Damage Amp by 5% for every 10 EP currently available.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Rare (Blue) Explosive Gloves. Increases Damage Amp by 5% for every 10 EP currently available.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


When taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%.


Epic (Purple) Avenging Gear. When taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Rare (Blue) Avenging Gear. When taking damage, gains a Counter Mark. Increases the next BREAK damage dealt by 30%.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Increases damage dealt by 5% when using the same skill consecutively. Stacks up to 5 times.


Epic (Purple) Echoing Grimoire. Increases damage dealt by 5% when using the same skill consecutively. Stacks up to 5 times.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Rare (Blue) Echoing Grimoire. Increases damage dealt by 5% when using the same skill consecutively. Stacks up to 5 times.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Each basic attack has a 50% chance to deal double damage.


Epic (Purple) Fission Needles. Each basic attack has a 50% chance to deal double damage.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Rare (Blue) Fission Needles. Each basic attack has a 50% chance to deal double damage.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


When using a skill, 20% chance to gain 5 EP.


Epic (Purple) Auspicious Bell. When using a skill, 20% chance to gain 5 EP.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Rare (Blue) Auspicious Bell. When using a skill, 20% chance to gain 5 EP.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Transfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage.


Epic (Purple) Miraculous Fleece. Transfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Rare (Blue) Miraculous Fleece. Transfers 10% of the target’s excess healing to the Aniimo with the lowest HP percentage.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Restores 1.4% HP for every 10 meters moved.


Epic (Purple) Marching Flask. Restores 1.4% HP for every 10 meters moved.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Rare (Blue) Marching Flask. Restores 1.4% HP for every 10 meters moved.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Continuously deals Lightning damage equal to 2% of max HP to enemies within 3 meters.


Epic (Purple) Lightning Needle. Continuously deals Lightning damage equal to 2% of max HP to enemies within 3 meters.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Rare (Blue) Lightning Needle. Continuously deals Lightning damage equal to 2% of max HP to enemies within 3 meters.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Grants a shield equal to 4% of max HP for 5s after taking damage 10 times.


Epic (Purple) Heritage Amulet. Grants a shield equal to 4% of max HP for 5s after taking damage 10 times.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Rare (Blue) Heritage Amulet. Grants a shield equal to 4% of max HP for 5s after taking damage 10 times.
Effect and enhancement values are from the Legendary (orange) card. Separate values for this grade haven't been collected.


Increases Final Damage by 25% against targets above 70% HP.


Increases Final Damage by 30% against targets below 30% HP.


Increases Final Damage by 50%, but reduces max HP to 1. (Does not apply to Support Aniimo.)


Randomizes damage dealt between 70% and 150%.


Damage Amp +25% for attacks in stealth or from behind.


After standing still for 3s, enters a rooted state and gains 25% DMG reduction. Effects end immediately upon moving.


Revives immediately after becoming Fainted and restores 10% max HP. CD: 180s.


Increases Movement Speed by 25% and REGEN by 15% while in water terrain. Lasts 2s after leaving.


Restores 0.5% HP every second while standing on Turf.


Summoned clones deal 30% additional damage.


Special material required to evolve Budsquire into Melloblum.
Precious stamens harvested from Cubbo’s Rose. Their delicate, sweet fragrance awakens the latent growth of certain Aniimo.


Special evolution material that unlocks Fulmintis's branch evolution. It is permanently retained and not consumed upon evolution.
Imbued with the soul of a powerful Fulmintis, it can unlock Fulmintis's branch evolution. Can be obtained from the Paid Companion Handbook. The air crackles with lightning—raw, untamed power surging just beneath the surface. ※ Permanent item that is not consumed upon evolution.