Wind
Element processing
Wind-type Aniimo specialize in controlling the wind to process products.
MOANIIMO · Aniimo details

They like having fun and producing rhythmic music, so don’t be surprised to see a grand symphony.
Appears in rain or thunderstorms
Flies above the field, avoiding melee attacks and shockwaves while bombarding from the air.
Very vulnerable to focused ranged fire (getting hit in the open cancels flight and causes fall damage)
Fully immune to ground-slam shockwaves (ground melee quakes can't reach the air)
Part of the [Chirpi line] • 2-stage evolution line






Sprint Lv.2movement speed grade (not shown in game; from game data)
Plays music and gains the movement-series buff: [Waltz], increasing Crit Damage by 27% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.
Enters the Flying state to evade attacks from ground enemies. Takes more DMG while airborne.
Element processing
Wind-type Aniimo specialize in controlling the wind to process products.
Only forms that differ from the basic form are listed.
Releases a leaf vortex at the target location, dealing damage and pulling enemies toward the center. Continuously absorbs puddles nearby, dealing 100% extra damage upon successful absorption.
Releases an air vortex at the target location, dealing damage and pulling enemies toward the center.
Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by 3%, up to 5 stacks, for 20s.
Releases a water vortex at the target location, dealing damage and pulling enemies toward the center. Each hit deducts 4 Energy from the target.
Deals Wind damage over a large area and increases all party members’ Wind damage by 25% for 30s.
Wields the power of wind to attack targets from a distance.