
Tromber
Support
- SkillWaltz
Plays music and gains the movement-series buff: [Waltz], increasing Crit Damage by 35% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.
Support, Heal and REGEN Aniimo grouped by what they give the party. Each card lists the skill or trait behind the effect with its description.
Support is grouped by effect, not ranked. Within a group, Aniimo are listed in dex order. One Aniimo can appear in several groups.
Source: game skill and trait data (the same data as the party builder). Descriptions are the dex texts.
Raises allies' Crit Rate or Crit DMG, or lowers the enemy's crit resistance.

Support
Plays music and gains the movement-series buff: [Waltz], increasing Crit Damage by 35% for 20s. With 3 movement-series buffs active, all effects from those buffs are increased by 30%.

Support
Uses its tail amplifier to continuously emit sonar, detecting the weak points of targets within range. Keeping the target’s Weakness at the center for 0.8s applies Weakness Mark to it, reducing its CRIT resistance by 12% for 20s.

Support
Creates a magic circle beneath itself. Allies within range gain 70% increased Grass Crit Damage for 30s.

Support
Performs a rapid spinning kick, dealing area damage and pulling nearby targets in front of the user. Increases the entire team’s CRIT Rate for Lightning damage by 20% for 20s.
Raises party damage, damage of one element, or Basic Attack damage.

Support
Deals Wind damage over a large area and increases all party members’ Wind damage by 25% for 30s.

Heal
Shoots a Light Orb to attack the target. On hit, increases the whole team’s damage by 15% for 20s. Press and hold the skill button to aim.

REGEN
Quickly forms a lotus cocoon that bursts open, instantly healing the whole team for 15% of the caster’s max HP, and grants the entire team 15% Grass Elemental Boost for 30s.

Support
Inhales to trigger an explosion that deals AoE damage. Increases the entire team’s damage and BREAK efficiency by 15% for 20s. If the user is [Shrouded in Mist], the damage and BREAK efficiency boost also applies to all nearby allies, with the boost increased to 30%.
Inhales, then slams the ground, triggering an explosion that deals AoE damage in a circular area around itself. Increases party members’ Dark damage by 15 for 20s. If the user is [Shrouded in Mist], the Dark damage boost also applies to all nearby allies, with the boost increased to 30.

Support
Deals damage to targets in range and applies 2 stacks of [Drowsiness]. Increases the whole team’s Dark damage by 20% for 30s.

Support
When applies a debuff to a target, Wind damage for the whole team increases by 16% for 20s.

Support
Deals damage to targets in front and applies Secret Fragrance for 20s. While the marks are active, Dark-type basic attacks deal 50% extra damage to the targets.
Flaps its wings to release a fragrance, increasing Dark Elemental Boost for all team members by 20% for 30s. Also [charms] targets within range, leaving them dizzy for a short duration.

Support
Increases Water damage by20% for all opposite-sex Aniimo in the party.
Summons a huge wave toward the target to deal damage. Also increases Water Elemental Boost for party members by 20% for 30s.

Support
Teammates who receive this Aniimo’s skill buff also gain a 12% Lightning boost for 20s.
Channels energy to recharge allies. Lightning-type teammates’ basic attack damage increases by 35%, and their BREAK efficiency increases by 20% for 20s.

REGEN
Quickly creates 6 bubbles and increases party members’ Water damage by 20% for 30s.

Support
When in a party, increases party 15% Fire Elemental Boost. When Energy is above 40, the effect increases to 20%.
Ignites flames to inspire the whole team. For 12s, team Fire Damage increases by 15% (rising by 0.38% per 100 ATK, up to 18%).
Passion Heats Up, dealing AoE Damage and increasing nearby allied units' Fire Elemental Boost by 25% for 30 seconds
Lowers the enemy's elemental resistance so attacks of that element hit harder.

Support
Fires a Wind Bomb at the target, dealing damage. After 1s, a second explosion erupts around the hit target, dealing additional AoE damage equal to 30% of the original Might. The second explosion reduces the Wind Resistance of hit targets by 3%, up to 5 stacks, for 20s.

Support
Every 10s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by 27% and cannot move or cast skills for 3s. Taking damage removes the control effect.

Support
Applies Weakness Mark to all targets within view range for 30s. Also reduces targets’ Wind Resistance by 20% for 30s.

Support
When deals damage to a target, reduces the target’s Dark Resistance by 12% for 20s.

Support
[Rock Piles] created by Bouldus can be destroyed by Waleetle’s [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target. [Disintegration]: Each stack reduces Earth Resistance by 6% and Movement Speed by 5% for 20s, up to 6 stacks.

Support
When a skill or an Ultimate hits a target, reduces the target’s Earth Resistance by 2% for 20s. Stacks up to 10 times.

REGEN
Creates an independent music space and deals damage to the targets within the space, lowering their Lightning resistance by 30% for 30s.
Restores party members' HP.

Heal
Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.
Creates a circular water zone at a fixed location. While within the area, allies are healed for 36% of the caster’s Max HP over 6s.

REGEN
Creates a circular magic field underfoot, restoring 2.4 EP every second to Grass-type teammates within range for 12s. The field also upgrades nearby Turf into Vitality Blooms, restoring 1% HP every second to Grass-type teammates within range.
Quickly forms a lotus cocoon that bursts open, instantly healing the whole team for 15% of the caster’s max HP, and grants the entire team 15% Grass Elemental Boost for 30s.

Support
No official description in this language yet.

Heal
Creates a warm wind area beneath the feet, continuously healing the entire team for 9% of the caster’s Max HP over 8s. Wind-type Aniimo receive an additional 3% healing.
Instantly heals the whole team for 30% of the caster’s max HP.

Support
Summons a rose that explodes and applies Rose Mark to the target. Rose Mark blooms after the target takes 3 critical hits, healing all nearby allies for 5% of Melloblum's HP.

Support
Releases a fragrance, dealing damage to targets within range and restoring HP to all team members equal to 5% of its own max HP. If there is only one target in range, the healing amount is doubled.

Support
Restores HP to the entire team based on 4% of the Aniimo’s max HP. If within 10m of a water environment, absorbs water to boost healing—each puddle absorbed doubles the healing, up to 4 puddles at once.

Support
Fires an energy beam. Hold the skill button to keep firing, damaging targets within range and healing Lightning-type teammates within range for 2% HP every second.
Fires a water jet. Hold the skill key to continuously cast, dealing damage to enemies in range and stealing up to 2 Energy per second from targets. Also restores 2% HP per second to Water element allies in range.
Fires an energy beam. Hold the skill key to keep firing, dealing damage to enemies in range and restoring 2% HP per second to allies in range. After 3s of continuous casting, removes negative status effects on self.

Support
Pulls out food to heal the team for 8% of the Sparkelf’s HP. If the unit’s HP is below 50%/25%, instead heals them for 12%/16% of the Sparkelf’s HP.
Gives allies shields or damage reduction, or removes debuffs.

Heal
Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.
Grants allies within the target area a shield equal to 12% of the caster’s Max HP for 20s.
Removes debuffs from the caster. When off-field, Gracewing automatically appears to remove debuffs from the active teammate.

Support
Removes negative effects on the whole team and releases a Light element rose to track and attack the target. The skill has an additional 15% Crit Rate.
Helps the party's energy recovery, or adds shared energy or max energy.

REGEN
Creates a circular magic field underfoot, restoring 2.4 EP every second to Grass-type teammates within range for 12s. The field also upgrades nearby Turf into Vitality Blooms, restoring 1% HP every second to Grass-type teammates within range.

REGEN
Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.4 EP when hitting enemies with [Curse].
Lets out a special scream, piercing all enemies ahead and restoring 10 Energy.

Heal
Removes all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery rate by 20% for 10s.
Creates a Phantomfly at the location, restoring 20 EP to all teammates that touch it after a 3s delay. There can be up to 2 Phantomflies at the same time.

REGEN
Increases max EP by 10.
Sends a light wave forward, absorbing enemy projectiles and increasing EP recovery rate by 30% for teammates along its path for 20s.

REGEN
Creates a bubble field. Each time a teammate casts a Water skill inside the field, 1 bubble is generated, up to 6 bubbles. Lasts 15s. Press the skill button again to detonate all bubbles. Each bubble restores 4 EP. After absorbing a puddle, restores an additional 10 EP.

REGEN
Restores 15 Energy and restores 0.8 Energy per second for 12s.
Pick your main Aniimo and get supporters that fit the synergies you need.