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MOANIIMO · Aniimo details

#058
Bouldus
Gender artwork
Gamma StageSupport

Bouldus

Earth

A stone ball that had stayed with Baleetle day and night. It gained consciousness after a rough bump, tired of being controlled, it swallowed Baleetle and could finally move by its own will.

Element, weaknesses, artwork, base stats, habitat, trait and skills follow the selected form.

Habitat & map location

No wild spawn pinsHas an Alpha
Show the Alpha on the map
Alpha BouldusBerylline Vale

A powerful Alpha that appears in the field.

There are no wild habitat pins on the in-game world map yet.

Base stats

Total: 516
HP91
ATK114
P.DEF101
BREAK52
M.DEF54
REGEN104

Element & positional matchups

Open in the Matchup Calculator →
Takes extra damage from
WaterGrass
Resists
IceLightningFireEarth
Strong against
IceFire
Combat position:Ranged

Fires bullets or magic from a distance to shoot down airborne foes and deal sustained damage.

Positional weakness

Vulnerable to underground ambushes (can't see burrowers coming, weak close-range defence)

Positional advantage / immunity

Clear edge at intercepting and shooting down flyers (nowhere to hide in the air)

Evolution line & conditions

Part of the [Baleetle line] • 2-stage evolution line

Evolution line (current: Bouldus)Click a card to open that Aniimo's dex page
Stage 1 (Lumin Stage)
Baleetle
#056Lumin Stage
Baleetle
Base form (hatch from an egg · catch in the wild)
Choose 1 of 2 branches
Stage 2 (Gamma Stage / final)(2 branches)
Branch A (Earth)
Waleetle
#057Gamma Stage
Waleetle
Condition: Aniimo level 39 · Complete the Great Rolling Racing Challenge
Consumes:
Loam Stone
Loam Stonex1
Current
Branch B (Earth)
Bouldus
#058Gamma Stage
Bouldus
Unlock: Defeat Alpha Bouldus
Condition: Aniimo level 39 · Learn passive talent [Peculiar Rock Ball]
Consumes:
Loam Stone
Loam Stonex1
[Baleetle] ➔ [Bouldus] conditions
In-game data
Unlock: Defeat Alpha Bouldus
Condition: Aniimo level 39 · Learn passive talent [Peculiar Rock Ball]
Consumes:
Loam Stone
Loam Stonex1
Evolves from:
Next evolution (fully evolved)
In-game data
Final growth stage (Nova Stage). No further evolutions.

Bouldus [Basic Form] trait & Mobility

Passive ability and field actions

Pathfinding

No Fly / Climb / Swim

Sprint Lv.1movement speed grade (not shown in game; from game data)

Mobility

No Mobility skills
Rock Empowerment
Rock EmpowermentTrait (Passive)
Always-on passive effect

[Rock Piles] created by Bouldus can be destroyed by Waleetle’s [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target. [Disintegration]: Each stack reduces Earth Resistance by 6% and Movement Speed by 5% for 20s, up to 6 stacks.

No Mobility skill data.

Home Abilities

2 total

Earth

Element processing

Lv.3

Earth-type Aniimo specialize in reclaiming land and mining resources.

Hauling

Production / work

Lv.3

Aniimo with the Hauling ability can pick up stockpiled produce from facilities and carry it to the Home storage.

Home Abilities by form

Only forms that differ from the basic form are listed.

  • Snowfield FormEarth Lv.3Ice Lv.2Hauling Lv.3

Bouldus [Basic Form] combat skills (6)

Skill Index→
Clay Ball
Clay BallPhysical
Element: Earth
Power 40|Cost 10

Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Disintegration effect.

Rock Tackle
Rock TacklePhysical
Element: Earth
Power 30|Cost 0

Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target.

Ice Sphere
Ice SpherePhysical
Element: Ice
Power 10|Cost 40

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

Rolling Ball
Rolling BallPhysical
Element: Earth
Power 10|Cost 40

Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.

Boulder Blast
Boulder BlastPhysical
Element: Earth
Power 175|Cost 0

Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 [Rock Piles] around the Bouldus.

ATK
ATKPhysical
Element: Earth
Power 6|Cost 0

Wields the power of earth to attack targets at close range.