Earth
Element processing
Earth-type Aniimo specialize in reclaiming land and mining resources.
MOANIIMO · Aniimo details

A stone ball that had stayed with Baleetle day and night. It gained consciousness after a rough bump, tired of being controlled, it swallowed Baleetle and could finally move by its own will.
A powerful Alpha that appears in the field.
There are no wild habitat pins on the in-game world map yet.
Fires bullets or magic from a distance to shoot down airborne foes and deal sustained damage.
Vulnerable to underground ambushes (can't see burrowers coming, weak close-range defence)
Clear edge at intercepting and shooting down flyers (nowhere to hide in the air)
Part of the [Baleetle line] • 2-stage evolution line






Sprint Lv.1movement speed grade (not shown in game; from game data)
[Rock Piles] created by Bouldus can be destroyed by Waleetle’s [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target. [Disintegration]: Each stack reduces Earth Resistance by 6% and Movement Speed by 5% for 20s, up to 6 stacks.
Element processing
Earth-type Aniimo specialize in reclaiming land and mining resources.
Production / work
Aniimo with the Hauling ability can pick up stockpiled produce from facilities and carry it to the Home storage.
Only forms that differ from the basic form are listed.
Throws a clay ball in a straight line in the direction faced, dealing damage on hit and applying Disintegration effect.
Charges briefly in place, then rushes at the target and slams into it, dealing damage and creating 4 [Rock Piles] around the target.
Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.
Transforms into a ball that moves forward automatically for 15s. Direction can be adjusted. Hitting an enemy deals damage, while bouncing off a wall deals AoE damage equal to 15 Might to nearby targets. Jump is available in the Rolling Ball state, dealing AoE damage equal to 20 Might on landing. Jump cooldown: 5s.
Spins rapidly across the ground, pulling in debris before detonating violently. On explosion, deals AoE damage and generates 6 [Rock Piles] around the Bouldus.
Wields the power of earth to attack targets at close range.