MOANIIMO · Aniimo details

Hoptail
They use their special fur to capture charged particles in the air to produce and store electricity.
Aniimo Stories · Bolty FamilyRead the storyHabitat & map location
Hoptail (Basic Form) has no field habitat and can't be caught in the wild — you can only get it by evolving.
👉 Evolve it from the previous stage.
Base stats
Element & positional matchups
Open in the Matchup Calculator →Flies above the field, avoiding melee attacks and shockwaves while bombarding from the air.
Very vulnerable to focused ranged fire (getting hit in the open cancels flight and causes fall damage)
Fully immune to ground-slam shockwaves (ground melee quakes can't reach the air)
Evolution line & conditions
Part of the [Bolty line] • 2-stage evolution line



- Branching evolution: Bolty evolves into whichever branch's conditions are met.
- This is an unlock: defeat it once and it stays unlocked.Alpha info
- Items are consumed when it evolves.Item index


- Branching evolution: Bolty evolves into whichever branch's conditions are met.
- Items are consumed when it evolves.Item index

Hoptail [Basic Form] trait & Mobility
Passive ability and field actionsPathfinding
Sprint Lv.3movement speed grade (not shown in game)
Mobility
Upon entering combat, Hoptail gains 1 stack of [Elasticity] each time it lands a tail attack hit or bounces. At 4 stacks of [Elasticity], gains [Elastic Burst], enhancing its skills.
Allows you to perform a higher jump.
Home Abilities
0 totalDetails for this Aniimo haven't been confirmed yet. Home Abilities are still being checked.
Hoptail [Basic Form] combat skills (5)
Skill Index→Gathers lightning power and dashes toward the target. Hold to charge and release; at full charge, the attack range increases and damage is increased by 50%, and also inflicts [Paralysis] for 6s. In the [Elastic Burst] state, releasing without charging will also inflict [Paralysis].
Blinks near the target and unleashes a series of thrusts, applying 40% Damage Amp for 20s. When cast in the [Elastic Burst] status, the Damage Amp is increased by 40%.
Leaps into the air and slams the ground with its spring tail, dealing damage to the target. Can be used 3 times in a row. The third attack can consume [Elastic Burst] to enhance the skill, dealing additional damage equal to 80% Might.
Bounces continuously at high speed, dealing multi-hit damage to targets within range, and immediately gains [Elastic Burst].
Wields the power of wind to attack targets at close range.