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MOANIIMO · Aniimo details

#10004
Hoptail
Gender artwork
Nova StageDPS

Hoptail

WindLightning

They use their special fur to capture charged particles in the air to produce and store electricity.

Aniimo Stories · Bolty FamilyWhen the moment calls for it, Hoptail uses its spring-like tail to launch itself and send foes flying!Read the story

Habitat & map location

Evolution only (no wild spawns)
See evolution conditions
Evolution only (no wild spawns)

Hoptail (Basic Form) has no field habitat and can't be caught in the wild — you can only get it by evolving.

👉 Evolve it from the previous stage.

HP95
ATK125
P.DEF65
BREAK50
M.DEF85
REGEN85

Element & positional matchups

Open in the Matchup Calculator →
Takes extra damage from
Ice
Resists
Wind
Strong against
GrassDarkWaterWind
Combat position:Flying

Flies above the field, avoiding melee attacks and shockwaves while bombarding from the air.

Positional weakness

Very vulnerable to focused ranged fire (getting hit in the open cancels flight and causes fall damage)

Positional advantage / immunity

Fully immune to ground-slam shockwaves (ground melee quakes can't reach the air)

Evolution line & conditions

Part of the [Bolty line] • 2-stage evolution line

Evolution line (current: Hoptail)Click a card to open that Aniimo's dex page
Stage 1 (Lumin Stage)
Bolty
#045Lumin Stage
Bolty
Base form (hatch from an egg · catch in the wild)
Choose 1 of 2 branches
Stage 2 (Nova Stage / final)(2 branches)
Branch A (Lightning)
Blazen
#046Nova Stage
Blazen
Unlock: Defeat the Alpha Blazen
Condition: Aniimo level 33 · Under the Blitz Tree in the Blitzwood
Consumes:
Roar Stone
Roar Stonex1
Easy to miss
  • Branching evolution: Bolty evolves into whichever branch's conditions are met.
  • This is an unlock: defeat it once and it stays unlocked.Alpha info
  • Items are consumed when it evolves.Item index
Current
Branch B (Wind)
Hoptail
#10004Nova Stage
Hoptail
Unlock: Complete the related missions of the Aniimo Discovery event
Condition: Aniimo level 33
Consumes:
Gust Stone
Gust Stonex1
Easy to miss
  • Branching evolution: Bolty evolves into whichever branch's conditions are met.
  • Items are consumed when it evolves.Item index
[Bolty] ➔ [Hoptail] conditions
In-game info
Unlock: Complete the related missions of the Aniimo Discovery event
Condition: Aniimo level 33
Consumes:
Gust Stone
Gust Stonex1
Evolves from:
Next evolution (fully evolved)
In-game info
Final growth stage (Nova Stage). No further evolutions.

Hoptail [Basic Form] trait & Mobility

Passive ability and field actions

Pathfinding

Climb Lv.3

Sprint Lv.3movement speed grade (not shown in game)

Mobility

High Jump
Elastic Potential
Elastic PotentialTrait (Passive)
Always-on passive effect

Upon entering combat, Hoptail gains 1 stack of [Elasticity] each time it lands a tail attack hit or bounces. At 4 stacks of [Elasticity], gains [Elastic Burst], enhancing its skills.

High Jump
High JumpMobility (Field Action)
Open-world exploration & environment interactions

Allows you to perform a higher jump.

Home Abilities

0 total

Details for this Aniimo haven't been confirmed yet. Home Abilities are still being checked.

Hoptail [Basic Form] combat skills (5)

Skill Index→
Hop Dash
Hop DashPhysical
Element: Lightning
Power 58|Cost 20

Gathers lightning power and dashes toward the target. Hold to charge and release; at full charge, the attack range increases and damage is increased by 50%, and also inflicts [Paralysis] for 6s. In the [Elastic Burst] state, releasing without charging will also inflict [Paralysis].

Spring Thrust
Spring ThrustPhysical
Element: Wind
Power 68|Cost 20

Blinks near the target and unleashes a series of thrusts, applying 40% Damage Amp for 20s. When cast in the [Elastic Burst] status, the Damage Amp is increased by 40%.

Tail Flick Combo
Tail Flick ComboPhysical
Element: Wind
Power 35|Cost 10

Leaps into the air and slams the ground with its spring tail, dealing damage to the target. Can be used 3 times in a row. The third attack can consume [Elastic Burst] to enhance the skill, dealing additional damage equal to 80% Might.

Bouncy
BouncyPhysical
Element: Wind
Power 168|Cost 0

Bounces continuously at high speed, dealing multi-hit damage to targets within range, and immediately gains [Elastic Burst].

ATK
ATKPhysical
Element: Wind
Power 6|Cost 0

Wields the power of wind to attack targets at close range.