Dark
Element processing
Dark Aniimo specialize in harvesting crops, cutting down plants, pickling, and drying items.
MOANIIMO · Aniimo details

Despite its imposing size, it is timid and gentle, always avoiding conflict. Whenever danger approaches, it curls up into a ball, but it always musters the courage to fight when its friends need protection.
A powerful Alpha that appears in the field.
A melee position that slams the ground to send out shockwaves and flush out burrowed foes.
Can't hit flyers (limited reach leaves it open to bombardment from above)
Hard counter to burrowers (area quakes stun them and pull them to the surface)
Part of the [Helmut line] • 3-stage evolution line






Sprint Lv.2movement speed grade (not shown in game; from game data)
Increases BREAK by 100.
Element processing
Dark Aniimo specialize in harvesting crops, cutting down plants, pickling, and drying items.
Production / work
Aniimo with the Hauling ability can pick up stockpiled produce from facilities and carry it to the Home storage.
Only forms that differ from the basic form are listed.
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
Charges up in place and launches itself forward, dealing damage to the target hit and increasing its BREAK damage taken by 15% for 15s. If other targets are nearby after the hit, it ricochets to them up to 10 times. It can also ricochet to allies.
Turns into a ball and jumps high into the air, damaging targets at the landing point. Enters [Ballistic Guard], increasing own damage reduction by 20% and greatly enhancing anti-interruption. When attacked, releases a shockwave around self that deals damage equal to 10 Might. Interval: No less than 0.2s.
Jumps up and smashes down on the target to deal damage. Up to three consecutive smashes are allowed, and the third smash will stun the target for 1s.
(BREAK) Wields the power of darkness to attack targets at close range.
Makes its hands grow huge and smashes the ground, dealing damage to all targets nearby.