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MOANIIMO · Aniimo details

#013
Skippy
Gender artwork
Lumin StageHeal

Skippy

Water

They like to hide underwater and observe their surroundings using a lotus leaf as a strikingly ineffective disguise.

Element, weaknesses, artwork, base stats, habitat, trait and skills follow the selected form.

Base stats

Total: 402
HP80
ATK70
P.DEF66
BREAK50
M.DEF76
REGEN60

Element & positional matchups

Open in the Matchup Calculator →
Takes extra damage from
IceLightningGrass
Resists
WaterFireEarthDark
Strong against
FireEarth
Combat position:Ranged

Fires bullets or magic from a distance to shoot down airborne foes and deal sustained damage.

Positional weakness

Vulnerable to underground ambushes (can't see burrowers coming, weak close-range defence)

Positional advantage / immunity

Clear edge at intercepting and shooting down flyers (nowhere to hide in the air)

Evolution line & conditions

Part of the [Skippy line] • 3-stage evolution line

Evolution line (current: Skippy)Click a card to open that Aniimo's dex page
Stage 1 (Lumin Stage)
Current
Skippy
#013Lumin Stage
Skippy
Base form (hatch from an egg · catch in the wild)
Evolves
Stage 2 (Gamma Stage)
Pranky
#014Gamma Stage
Pranky
Condition: Aniimo level 12
Choose 1 of 2 branches
Stage 3 (Nova Stage)(2 branches)
Branch A (Water)
Glacy
#015Nova Stage
Glacy
Condition: Aniimo level 20
Consumes:
Wave Stone
Wave Stonex1
Branch B (Grass)
Leafy
#016Nova Stage
Leafy
Unlock: Defeat the Alpha Leafy
Condition: Aniimo level 20 · Located on the giant lotus leaf where the Alpha Leafy resides
Consumes:
Sprout Stone
Sprout Stonex1
How to evolve into [Skippy]
In-game data
First stage — nothing evolves into it. (Hatch from an egg or catch in the wild.)
Next evolution
In-game data
EvolutionPranky
Water
Condition: Aniimo level 12
Click a name to open its dex page.

Skippy [Basic Form] trait & Mobility

Passive ability and field actions

Pathfinding

Swim Lv.1

Sprint Lv.1movement speed grade (not shown in game; from game data)

Mobility

No Mobility skills
Water Spirit
Water SpiritTrait (Passive)
Always-on passive effect

While in water terrain, reduces the EP cost of all skills by 16%.

No Mobility skill data.

Home Abilities

2 total

Water

Element processing

Lv.1

Water Aniimo specialize in brewing, fetching water, and watering plants.

Hauling

Production / work

Lv.1

Aniimo with the Hauling ability can pick up stockpiled produce from facilities and carry it to the Home storage.

Home Abilities by form

Only forms that differ from the basic form are listed.

  • Snowfield FormWater Lv.1Ice Lv.1Hauling Lv.1

Skippy [Basic Form] combat skills (4)

Skill Index→
Healing Water
Healing WaterMagical
Element: Water
Power 0|Cost 20

Restores HP to all allies equal to 8% of the caster’s max HP, and restores HP to the caster equal to 12% of their max HP over 5s.

Water Orb
Water OrbMagical
Element: Water
Power 30|Cost 10

Shoots Water Orbs to attack a target. Press and hold the skill button to aim.

Ice Orb
Ice OrbMagical
Element: Ice
Power 20|Cost 10

Fires an Ice Orb at the target, putting the target into a [Frozen] state for 2.5s. Hold the skill key to aim.

ATK
ATKMagical
Element: Water
Power 6|Cost 0

Wields the power of water to attack targets from a distance.