Aniilog Guide – How to Raise Research Points Fast, Skip the 1,000 Catches with a Sparkling Cube, and 48 Habit Snap Missions
Where to get Research Points · Points needed per level · Level rewards (Accessory Slots) · 15 Topic types · Habit Snap mission conditions · Regional research level rewards · Research Report- Research Points: first catch 100 · first catch of another form 50 · first catch of a Sparkling form 50 · 1 Habit 50 · Topic step 10–20
- Each level up gives that Aniimo +1 Accessory Slot (up to 4 times, 1 slot → 5 slots)
- For 84 of 86 species, Topics + Habits + forms add up to exactly the max level — the 1,000 catches (10 points) is part of that
- A Sparkling Cube always catches a Sparkling, so the 50 Sparkling points let you skip the 1,000 catches
- Collected points only count after you submit a Research Report at the Research Console in an Outpost
Where Research Points come from
ReferenceThe in-game help says “very large for new Aniimo, large for survey items and forms, small for Topics.” The numbers above are the actual values.
1Research Level and Rewards
- Each Aniimo has its own Research Level, and every level needs a different number of Research Points. The first level is always 110 points; after that it differs per Aniimo. For example, Flutternym needs 110 → 90 → 160 → 220 points (580 total).
- Each level up adds 1 Accessory Slot to that Aniimo. The in-game guide says slots become 2, 3, 4 and 5 as the research stage rises to Bronze, Silver, Gold and Prismana. You must claim the reward yourself in the Aniilog.
- The only level reward is Accessory Slots. The Skill, Trait and Evolution Research tabs unlock just by obtaining the Aniimo and have nothing to do with points.
- Points do not apply right away. They pile up until you submit a Research Report at the Research Console in an Outpost, and only then count toward the level. You cannot report without an active Outpost.
2Skip the 1,000 Catches with a Sparkling Cube
- Add up the Topic + Habit + first-catch-of-each-form points for one species, and for 84 of 86 species the total is exactly the points needed for max level. So normally you have to finish even the last Topic, like “1,000 catches,” to reach max level.
- But the first catch of a Sparkling form gives 50 points per form on top of that. Those 50 points are extra, outside the total above, so with one Sparkling you can skip a few Topics, like the 1,000 catches (10 points), and still reach max level.
- An Aniimo caught with a Sparkling Cube is always Sparkling. If you want to raise an Aniimo's Research Level, using a Sparkling Cube on it guarantees the 50 points.
- Many Gamma Stage and Nova Stage Aniimo (46 species) also have an “Obtain a Sparkling Aniimo” Topic (20 points), so one Sparkling gives 70 points. Lumin Stage Aniimo do not have this Topic.
- Exceptions: Panpanta and Glynsera are 20 points short even after finishing every Topic, so they need at least 1 Sparkling form to reach max level. Glacy, Grizbo and Irisalis, on the other hand, end up with points to spare.
3Topic Types and Points
- Each Aniimo has 4 to 6 Topics. Most have 4 steps worth 10 points each.
- Besides points, some Topic step rewards include items such as Sparkling Crystals, Safaris and Starcryst Essence, and the “1,000 catches” step also gives a Sparkling Sigil. You must claim Topic rewards yourself too.
Topic types
| Topic | Steps | Total | Aniimo with it |
|---|---|---|---|
| Catch this Aniimo | 10 / 50 / 100 / 1,000 Aniimo (some: 1 / 2 / 5 / 10) | 40 pts | 38 species |
| Defeat this Aniimo | 5 / 10 / 20 / 40 times (some: 2 / 5 / 10 / 20) | 40 pts | 38 species |
| Defeat this Aniimo using a (element) Skill | 1 / 2 / 5 / 10 times | 40 pts | 27 species |
| Complete the evolution of this Aniimo | 1 / 2 / 4 / 8 times | 40 pts | 38 species |
| Complete 2 (or 3) evolution paths | 1 time | 20 pts | 13 species |
| Use Skills | 10 / 20 / 40 / 80 times (some: 3 steps) | 30–40 pts | 49 species |
| Core Skills Used | 5 / 10 / 20 / 40 times | 40 pts | 48 species |
| Use Ultimate | 2 / 5 / 10 / 20 times | 40 pts | 48 species |
| Own an Elite Aniimo | 1 time | 20 pts | 44 species |
| Obtain a Sparkling Aniimo | 1 time | 20 pts | 46 species |
| Catch an Alpha Aniimo | 1 time | 20 pts | 16 species |
| Collect forms (a Prismana Form · 3–4 different forms) | 1 time | 20 pts | 29 species |
| Elemental reactions (Douse with a Water skill · Use Fire skill to ignite objects · Recharge with Lightning skills) | 5 times | 20 pts | Skippy · Emberpup · Bolty |
| Catch from behind · Catch this Aniimo in its Break State | 10 times | 20 pts | Celestis · Hummin |
Catch this Aniimo
- Steps
- 10 / 50 / 100 / 1,000 Aniimo (some: 1 / 2 / 5 / 10)
- Total
- 40 pts
- Aniimo with it
- 38 species
Defeat this Aniimo
- Steps
- 5 / 10 / 20 / 40 times (some: 2 / 5 / 10 / 20)
- Total
- 40 pts
- Aniimo with it
- 38 species
Defeat this Aniimo using a (element) Skill
- Steps
- 1 / 2 / 5 / 10 times
- Total
- 40 pts
- Aniimo with it
- 27 species
Complete the evolution of this Aniimo
- Steps
- 1 / 2 / 4 / 8 times
- Total
- 40 pts
- Aniimo with it
- 38 species
Complete 2 (or 3) evolution paths
- Steps
- 1 time
- Total
- 20 pts
- Aniimo with it
- 13 species
Use Skills
- Steps
- 10 / 20 / 40 / 80 times (some: 3 steps)
- Total
- 30–40 pts
- Aniimo with it
- 49 species
Core Skills Used
- Steps
- 5 / 10 / 20 / 40 times
- Total
- 40 pts
- Aniimo with it
- 48 species
Use Ultimate
- Steps
- 2 / 5 / 10 / 20 times
- Total
- 40 pts
- Aniimo with it
- 48 species
Own an Elite Aniimo
- Steps
- 1 time
- Total
- 20 pts
- Aniimo with it
- 44 species
Obtain a Sparkling Aniimo
- Steps
- 1 time
- Total
- 20 pts
- Aniimo with it
- 46 species
Catch an Alpha Aniimo
- Steps
- 1 time
- Total
- 20 pts
- Aniimo with it
- 16 species
Collect forms (a Prismana Form · 3–4 different forms)
- Steps
- 1 time
- Total
- 20 pts
- Aniimo with it
- 29 species
Elemental reactions (Douse with a Water skill · Use Fire skill to ignite objects · Recharge with Lightning skills)
- Steps
- 5 times
- Total
- 20 pts
- Aniimo with it
- Skippy · Emberpup · Bolty
Catch from behind · Catch this Aniimo in its Break State
- Steps
- 10 times
- Total
- 20 pts
- Aniimo with it
- Celestis · Hummin
448 Habit Snap Missions
- Each time you unlock a Habit in the Aniilog's Feature Research, you get 50 points. 48 of them are Snap missions, where you take a photo to unlock it.
- A mission only turns on after you have caught that Aniimo at least once. If you never have, it does not show up at all.
- When the condition is met, a photo marker appears over the target's head. Then take the photo from within 0–25 m, with the target fully in frame and not blocked. Both Quick Snap and Camera Mode work.
- Your own summoned Aniimo counts too. For missions that only check a motion, like “when sleeping” or “an occasional idle move,” summon your Aniimo, open the Camera (F7) → “Aniimo Emotes,” make it do a Sleep, Rest or Cute pose, and take the photo to clear it (last column of the table). No need to hunt for wild Aniimo.
- Behavior, route and special-state missions must be photographed while a wild Aniimo does that thing. Using Freeze Time in photo mode to stop the motion midway and frame your shot keeps you from missing it.
- The 2 “scene” missions (Skippy Water Slide, Susuta Natural Trampoline) only work when the scene starts at the set spot, and only for wild Aniimo.
Habit Snap missions (Feature name · what to photograph · condition · pose you can use with your own Aniimo)
| Aniimo | Feature | What to photograph | Condition | Pose |
|---|---|---|---|---|
| Helgon | Rest in Place | Helgon sleeping | When sleeping | Sleep |
| Helmwhelp | To the Ends of the Earth | Helmwhelp practicing flight | When moving along its set route | - |
| Cubbo | Morning Grumpiness | A Cubbo chasing a Pomegg | When a wild one does it | - |
| Cubbo | Sweet Dreams | A Cubbo deep in slumber | In a special state | - |
| Pomegg | Trembling Egg | A Pomegg withdrawing into its shell | When sleeping | Sleep |
| Bolty | Quick as Lightning | A Bolty running away in the form of lightning | When it does that move | - |
| Eko | Upside Down | An Eko sleeping upside down | When sleeping upside down | - |
| Bulbly | Flash Signal | Bulbly flashing in turns | When a wild one does it | - |
| Pebbling | Crunchy! | A Pebbling eating stones | When it does that move | - |
| Pebbling | Born to Dig | Pebbling learning to dig from a Lavazar | When a wild one does it | - |
| Tromber | Rainy-Day Blues | A Tromber performing in harmony with the rain | When moving along its set route | - |
| Waleetle | Fast and Passionate | A Waleetle dashing | When running | - |
| Nimbi | Light as Air | A floating Nimbi | An occasional idle move | Rest |
| Jawling | Eyes Locked | Jawling arguing with Helmut | When a wild one does it | - |
| Fahloo | Slippery When Soapy | Fahloo losing its balance and falling | An occasional idle move | Rest |
| Squashel | Warm-Up | Squashel warming up and getting ready to fight | An occasional idle move | Rest |
| Besauce | Quiet Moment | Besauce sleeping | When sleeping | Sleep |
| Popota | Mood Bubbles | Popota rubbing its cheeks | When it does that move | Cute |
| Fulmintis | Tip Discharge | Fulmintis discharging electricity toward the sky | An occasional idle move | Rest |
| Hummin | Watch Your Step | Hummin in disguise | When disguised | - |
| Luminelle | Jellyfish Parade | The meteors parading through the sky | Meteor parade + Luminelle capture record | - |
| Susuta | Treasure Hunters | Susuta digging for shells | When it does that move | - |
| Susuta | Natural Trampolines | Susuta playing on Bouncy Pads | Scripted scene at a set spot | - |
| Susuta | Embarrassed Susuta | Wild Susutas courting | When a wild one does it | - |
| Celestis | Foodie Joy | Celestis eating Starines | When a wild one does it | - |
| Geoclaw | Hunting Tools | Geoclaw showing off its claws | An occasional idle move | Rest |
| Budclaw | Tunnel Vision | The moment Budclaw is knocked dizzy from a collision | When dizzy | - |
| Budclaw | Heart Flutter | Budclaw’s blooming courtship display | When a wild one does it | - |
| Dazmand | Aerial Spin | A Dazmand doing somersaults while sprinting | When running | - |
| Irisalis | Light as the Wind | Irisalis levitating in a seated pose | An occasional idle move | Rest |
| Fentuft | Fluffy Wings | Fentuft trying hard to fly | An occasional second move | - |
| Skippy | One Big Happy Family | Twine with Skippy and spin its hat near Glacy | Scripted scene at a set spot | - |
| Skippy | Water and Fire Don’t Mix | Twine with Skippy and approach Emberpup | When a wild one does it | - |
| Irisal | Picture-Perfect Poses | Irisal dancing | An occasional idle move | Rest |
| Sheldon | Starry Dream | Sheldon sleeping in a shell cradle | An occasional idle move | Rest · Sleep |
| Sheldon | Bounce Toward the Stars | Sheldon playing on the trampoline | When moving along its set route | - |
| Scorchhowl | Imaginary Enemy | Alpha Scorchhowl training alone | When it does that move | - |
| Cozite | A Shared Goal | Cozite carrying ore | When a wild one does it | - |
| Dreaple | 5 More Minutes | A Dreaple having a nice dream | When sleeping | Sleep |
| Minespine | Sleepyhead | A sleeping Minespine | When sleeping | Sleep |
| Shelly | Moonbathing | Shelly bathing in the moonlight at night | When it does that move | - |
| Emberpup | Natural Instinct | Emberpup chasing Nimbis | When moving along its set route | - |
| Squarrel | Tail Wrap Roll | Squarrel while it dashes | When running | - |
| Erlath | Family Time | An Erlath cleaning its nestlings | An occasional idle move | Rest |
| Grizbo | Visible Rage | A Grizbo going ballistic | In a special state | - |
| Fragrancier | Test Feather | A Fragrancier making perfume | An occasional second move | Rest |
| Dewy | Multiple Purposes | Dewy collecting nectar | When it does that move | - |
| Inferlupa | Non-stop Argument | Inferlupa’s souls arguing with one another | An occasional idle move | Rest |
Helgon
- Feature
- Rest in Place
- What to photograph
- Helgon sleeping
- Condition
- When sleeping
- Pose
- Sleep
Helmwhelp
- Feature
- To the Ends of the Earth
- What to photograph
- Helmwhelp practicing flight
- Condition
- When moving along its set route
- Pose
- -
Cubbo
- Feature
- Morning Grumpiness
- What to photograph
- A Cubbo chasing a Pomegg
- Condition
- When a wild one does it
- Pose
- -
Cubbo
- Feature
- Sweet Dreams
- What to photograph
- A Cubbo deep in slumber
- Condition
- In a special state
- Pose
- -
Pomegg
- Feature
- Trembling Egg
- What to photograph
- A Pomegg withdrawing into its shell
- Condition
- When sleeping
- Pose
- Sleep
Bolty
- Feature
- Quick as Lightning
- What to photograph
- A Bolty running away in the form of lightning
- Condition
- When it does that move
- Pose
- -
Eko
- Feature
- Upside Down
- What to photograph
- An Eko sleeping upside down
- Condition
- When sleeping upside down
- Pose
- -
Bulbly
- Feature
- Flash Signal
- What to photograph
- Bulbly flashing in turns
- Condition
- When a wild one does it
- Pose
- -
Pebbling
- Feature
- Crunchy!
- What to photograph
- A Pebbling eating stones
- Condition
- When it does that move
- Pose
- -
Pebbling
- Feature
- Born to Dig
- What to photograph
- Pebbling learning to dig from a Lavazar
- Condition
- When a wild one does it
- Pose
- -
Tromber
- Feature
- Rainy-Day Blues
- What to photograph
- A Tromber performing in harmony with the rain
- Condition
- When moving along its set route
- Pose
- -
Waleetle
- Feature
- Fast and Passionate
- What to photograph
- A Waleetle dashing
- Condition
- When running
- Pose
- -
Nimbi
- Feature
- Light as Air
- What to photograph
- A floating Nimbi
- Condition
- An occasional idle move
- Pose
- Rest
Jawling
- Feature
- Eyes Locked
- What to photograph
- Jawling arguing with Helmut
- Condition
- When a wild one does it
- Pose
- -
Fahloo
- Feature
- Slippery When Soapy
- What to photograph
- Fahloo losing its balance and falling
- Condition
- An occasional idle move
- Pose
- Rest
Squashel
- Feature
- Warm-Up
- What to photograph
- Squashel warming up and getting ready to fight
- Condition
- An occasional idle move
- Pose
- Rest
Besauce
- Feature
- Quiet Moment
- What to photograph
- Besauce sleeping
- Condition
- When sleeping
- Pose
- Sleep
Popota
- Feature
- Mood Bubbles
- What to photograph
- Popota rubbing its cheeks
- Condition
- When it does that move
- Pose
- Cute
Fulmintis
- Feature
- Tip Discharge
- What to photograph
- Fulmintis discharging electricity toward the sky
- Condition
- An occasional idle move
- Pose
- Rest
Hummin
- Feature
- Watch Your Step
- What to photograph
- Hummin in disguise
- Condition
- When disguised
- Pose
- -
Luminelle
- Feature
- Jellyfish Parade
- What to photograph
- The meteors parading through the sky
- Condition
- Meteor parade + Luminelle capture record
- Pose
- -
Susuta
- Feature
- Treasure Hunters
- What to photograph
- Susuta digging for shells
- Condition
- When it does that move
- Pose
- -
Susuta
- Feature
- Natural Trampolines
- What to photograph
- Susuta playing on Bouncy Pads
- Condition
- Scripted scene at a set spot
- Pose
- -
Susuta
- Feature
- Embarrassed Susuta
- What to photograph
- Wild Susutas courting
- Condition
- When a wild one does it
- Pose
- -
Celestis
- Feature
- Foodie Joy
- What to photograph
- Celestis eating Starines
- Condition
- When a wild one does it
- Pose
- -
Geoclaw
- Feature
- Hunting Tools
- What to photograph
- Geoclaw showing off its claws
- Condition
- An occasional idle move
- Pose
- Rest
Budclaw
- Feature
- Tunnel Vision
- What to photograph
- The moment Budclaw is knocked dizzy from a collision
- Condition
- When dizzy
- Pose
- -
Budclaw
- Feature
- Heart Flutter
- What to photograph
- Budclaw’s blooming courtship display
- Condition
- When a wild one does it
- Pose
- -
Dazmand
- Feature
- Aerial Spin
- What to photograph
- A Dazmand doing somersaults while sprinting
- Condition
- When running
- Pose
- -
Irisalis
- Feature
- Light as the Wind
- What to photograph
- Irisalis levitating in a seated pose
- Condition
- An occasional idle move
- Pose
- Rest
Fentuft
- Feature
- Fluffy Wings
- What to photograph
- Fentuft trying hard to fly
- Condition
- An occasional second move
- Pose
- -
Skippy
- Feature
- One Big Happy Family
- What to photograph
- Twine with Skippy and spin its hat near Glacy
- Condition
- Scripted scene at a set spot
- Pose
- -
Skippy
- Feature
- Water and Fire Don’t Mix
- What to photograph
- Twine with Skippy and approach Emberpup
- Condition
- When a wild one does it
- Pose
- -
Irisal
- Feature
- Picture-Perfect Poses
- What to photograph
- Irisal dancing
- Condition
- An occasional idle move
- Pose
- Rest
Sheldon
- Feature
- Starry Dream
- What to photograph
- Sheldon sleeping in a shell cradle
- Condition
- An occasional idle move
- Pose
- Rest · Sleep
Sheldon
- Feature
- Bounce Toward the Stars
- What to photograph
- Sheldon playing on the trampoline
- Condition
- When moving along its set route
- Pose
- -
Scorchhowl
- Feature
- Imaginary Enemy
- What to photograph
- Alpha Scorchhowl training alone
- Condition
- When it does that move
- Pose
- -
Cozite
- Feature
- A Shared Goal
- What to photograph
- Cozite carrying ore
- Condition
- When a wild one does it
- Pose
- -
Dreaple
- Feature
- 5 More Minutes
- What to photograph
- A Dreaple having a nice dream
- Condition
- When sleeping
- Pose
- Sleep
Minespine
- Feature
- Sleepyhead
- What to photograph
- A sleeping Minespine
- Condition
- When sleeping
- Pose
- Sleep
Shelly
- Feature
- Moonbathing
- What to photograph
- Shelly bathing in the moonlight at night
- Condition
- When it does that move
- Pose
- -
Emberpup
- Feature
- Natural Instinct
- What to photograph
- Emberpup chasing Nimbis
- Condition
- When moving along its set route
- Pose
- -
Squarrel
- Feature
- Tail Wrap Roll
- What to photograph
- Squarrel while it dashes
- Condition
- When running
- Pose
- -
Erlath
- Feature
- Family Time
- What to photograph
- An Erlath cleaning its nestlings
- Condition
- An occasional idle move
- Pose
- Rest
Grizbo
- Feature
- Visible Rage
- What to photograph
- A Grizbo going ballistic
- Condition
- In a special state
- Pose
- -
Fragrancier
- Feature
- Test Feather
- What to photograph
- A Fragrancier making perfume
- Condition
- An occasional second move
- Pose
- Rest
Dewy
- Feature
- Multiple Purposes
- What to photograph
- Dewy collecting nectar
- Condition
- When it does that move
- Pose
- -
Inferlupa
- Feature
- Non-stop Argument
- What to photograph
- Inferlupa’s souls arguing with one another
- Condition
- An occasional idle move
- Pose
- Rest
5Regional Research Level (Breezy Plains)
- Adding up the Research Points of all 82 Breezy Plains Aniimo raises the Regional Research Level. Each level gives 100 Glimmer, a Report Card, 10 Growth Flowers (Growth Fruit from level 6) and a cosmetic package.
- Maxing all 82 gives 37,130 points, and with every Sparkling form caught too, 47,130. So level 12 (48,000 points) is out of reach for now.
- Form Collection (up to 195) and Family Collection (up to 82 species) have their own step rewards too, such as Aniipod Ultra, Tumbler, Starcryst Essence, Capafruit and Vein Essence.
Regional Research Level (total points · cosmetic package)
| Level | Points needed | Package |
|---|---|---|
| 1 | 500 | Blooming Hairclip |
| 2 | 1,200 | Electro Soul |
| 3 | 2,400 | Gullcall Horn |
| 4 | 4,000 | Ducky on the Go |
| 5 | 6,000 | Treasure Digger’s Helper |
| 6 | 9,000 | Fluffy Otter Tail |
| 7 | 13,000 | Frost Fangblade |
| 8 | 17,000 | Panpanta Hood |
| 9 | 23,000 | Sunshade Water Lily |
| 10 | 30,000 | Little Bone |
| 11 | 38,000 | Warrior’s Sword |
| 12 | 48,000 | Moody Cap |
1
- Points needed
- 500
- Package
- Blooming Hairclip
2
- Points needed
- 1,200
- Package
- Electro Soul
3
- Points needed
- 2,400
- Package
- Gullcall Horn
4
- Points needed
- 4,000
- Package
- Ducky on the Go
5
- Points needed
- 6,000
- Package
- Treasure Digger’s Helper
6
- Points needed
- 9,000
- Package
- Fluffy Otter Tail
7
- Points needed
- 13,000
- Package
- Frost Fangblade
8
- Points needed
- 17,000
- Package
- Panpanta Hood
9
- Points needed
- 23,000
- Package
- Sunshade Water Lily
10
- Points needed
- 30,000
- Package
- Little Bone
11
- Points needed
- 38,000
- Package
- Warrior’s Sword
12
- Points needed
- 48,000
- Package
- Moody Cap
FAQ
- Q. Do I have to catch 1,000 to max out the Research Level?
- No. The 1,000 catches is just one 10-point step. The first catch of a Sparkling form gives 50 points separately, so catching one with a Sparkling Cube gets most Aniimo to max level without the 1,000. Only Panpanta and Glynsera truly need a Sparkling.
- Q. What do I get for raising the Research Level?
- Each level adds 1 Accessory Slot to that Aniimo, up to 5. You must claim the reward yourself in the Aniilog.
- Q. I collected points but my level did not go up.
- Submit a Research Report at the Research Console in an Outpost for the points to count. You need an active Outpost.
- Q. The Habit Snap mission does not show up.
- You must have caught that Aniimo at least once for the mission to turn on. A photo marker appears over its head when the condition is met, so take the photo from within 25 m while it shows.
Pro tips
- •Use a Sparkling Cube on Gamma Stage or Nova Stage Aniimo whose Research Level is still low and that have the Sparkling Topic (20 points): you get 70 points at once.
- •A Habit is worth 50 points, the same as 5 Topic steps (10 each). Pose-based missions can be done right away with your own Aniimo, so grab those first.
- •After collecting points, don't forget to submit a Research Report at the Outpost.