Aniimo Held Item Contracts – +15 Legendary, 10 Marks of the Strong, Core Skill Boost for Every Aniimo of the Same Species (Table of 50)
Unlocks at +15 on a Legendary Held Item · 10 Mark of the Strong: Breezy Plains · The species is engraved · Equipped on Non-bonded Pet · Separate from Advanced Effect Tier 2 · Difference from Alpha Aniimo · Cannot be undone · What changes for 50 Aniimo- How to unlock: enhance a Legendary Held Item (25 kinds) to +15 · Rare (max level 5) and Epic (max level 10) Held Items cannot form a contract
- Cost: 10 Mark of the Strong: Breezy Plains
- Effect: an Aniimo species is engraved on the Held Item → any Aniimo of that species that equips it gets its core skill enhanced ("Signature Skill Boost")
- If another species equips it: "Equipped on Non-bonded Pet" · only the skill enhancement is turned off, the Core Effect and Advanced Effect stay the same
- Advanced Effect Tier 2 has nothing to do with contracts
- Cannot be cancelled or refunded · a Held Item that already has a contract cannot form a new one
- Alpha Aniimo already have enhanced core skills, so they do not need a contract
Form Contract at a glance
At a glance1What is Form Contract?
- Form Contract ties a Held Item to an Aniimo species and enhances the core skill of Aniimo of that species.
- At the top of the Form Contract screen it says: "After forming a contract, any Stellarys equipped with this Held Item will receive a core skill enhancement."
- It does not enhance only the one Aniimo you formed the contract with. The species (for example, Stellarys) is engraved on the Held Item, so any individual of that species that equips it gets its core skill enhanced.
- An enhanced skill is marked "Signature Skill Boost".
- The item description of Mark of the Strong: Breezy Plains is "Establishes a contract between the Aniimo and its Held Items to enhance the core skill."
2Contract Conditions and Cost
- Enhance a Legendary Held Item to +15 and the contract feature unlocks. Before that, it shows "Contract feature unlocked at +15 enhancement".
- Each Held Item grade has a different max enhancement level. It is level 5 for Rare, level 10 for Epic and level 15 for Legendary, so Rare and Epic Held Items cannot form a contract.
- The cost is 10 Mark of the Strong: Breezy Plains. It shows as "10" next to the Form Contract button.
- Form the contract while the Aniimo you want has the +15 Legendary Held Item equipped. Without a Held Item it shows "This Aniimo has no Held Item equipped, so a contract cannot be formed."
- For an Aniimo with no core skill, the Form Contract button is not active: "This Aniimo has no core skill, so a contract cannot be formed."
- The 25 items below are the Legendary Held Items. Of these, Floral Rainbow Feather comes as Irisalis's contract Held Item from the start when you buy it.
25 Legendary Held Items
Gargantuan Horn
Ferocious Fang
Giant Tortoise Shell
Spirited Feather
Heartseeker Pendant
Vanguard’s Whistle
Finisher Bell
Supreme Elixir
Destiny’s Dice
Ambusher’s Cloak
Capacitous Battery
Explosive Gloves
Avenging Gear
Echoing Grimoire
Fission Needles
Auspicious Bell
Miraculous Fleece
Marching Flask
Nature’s Breath
Lightning Needle
Heritage Amulet
Rekindling Feather
Pearl of the Sea
Seeds of Spring
Floral Rainbow FeatherContract cost
3Example: Spirited Feather + Stellarys
- Form a contract between a +15 Spirited Feather and Stellarys and its core skill Shooting Stars changes.
- Before enhancement: fires 3 homing stars; each star hit stacks a 1% damage increase, up to 15 stacks
- After enhancement: fires 5 homing stars, up to 20 stacks
- Might 40, Energy Cost 20, BREAK 100% and Cooldown 1s stay the same.
- On the right side of the Form Contract screen you can see the before and after descriptions side by side.
4When Another Species Equips It: "Equipped on Non-bonded Pet"
- When an Aniimo of another species equips a Held Item with a contract, the Held Item info shows "Equipped on Non-bonded Pet".
- What is turned off then is only the core skill enhancement. The Held Item's Core Effect and Advanced Effect (Tier 1 and Tier 2) still apply.
- The screen below shows Celestis equipped with a +15 Fission Needles whose contract was formed with Stellarys. It says "When [Stellarys] is equipped with this Held Item, their signature skill: [Shooting Stars] will be enhanced."
- Like Celestis and Stellarys, the pre- and post-evolution forms of an Aniimo are different species. The species shown on the Form Contract screen is engraved on the Held Item. Different evolutions of the same line, like Piopiota and Panpanta, are also different species.
5Advanced Effect Tier 2 Has Nothing to Do with Contracts
- A Held Item's Advanced Effect Tier 2 and Form Contract are separate features. Advanced Effect Tier 2 applies even without a contract.
- Form Contract only changes the Aniimo's core skill; it does not change the Held Item's effects (Core Effect and Advanced Effect).
- On the Fission Needles screen above, too, Advanced Effect Tier 1 and Tier 2 still show even though it is "Equipped on Non-bonded Pet".
6Difference from Alpha Aniimo
- Alpha Aniimo have an enhanced core skill from the start (help text: "Alpha Aniimo are born with enhanced skills. Try catching one!"). So they do not need a contract.
- Form Contract applies to the Held Item, not the Aniimo. Every Aniimo of the same species that equips that Held Item is enhanced.
- An Alpha Aniimo is enhanced only for that one Aniimo, while a contract applies to every Aniimo of the same species that equips that Held Item.
Alpha Aniimo vs. Form Contract
| Method | Who it applies to | What you need |
|---|---|---|
| Alpha Aniimo | That one Aniimo (enhanced from the start) | Catch an Alpha Aniimo |
| Form Contract | Every Aniimo of the same species that equips that Held Item | +15 Legendary Held Item + 10 Mark of the Strong: Breezy Plains |
Alpha Aniimo
- Who it applies to
- That one Aniimo (enhanced from the start)
- What you need
- Catch an Alpha Aniimo
Form Contract
- Who it applies to
- Every Aniimo of the same species that equips that Held Item
- What you need
- +15 Legendary Held Item + 10 Mark of the Strong: Breezy Plains
7Before You Form a Contract
- A contract cannot be cancelled, and the Mark of the Strong you spent is not refunded.
- A Held Item that already has a contract cannot form a new one. You cannot change it to another species either.
- A contract engraves a species on the Held Item, so the contract on the Held Item does not change even when the Aniimo evolves.
- Pre- and post-evolution forms are different species, so check which species the Form Contract screen shows before forming the contract.
- Whether a Held Item with a contract can be traded has not been confirmed.
8Where to Get Mark of the Strong: Breezy Plains
- One contract takes 10. These are the places that give it as a fixed reward.
- The Mysterious Vendor has 3 items each day, and you can buy Mark of the Strong only on days it appears.
Where to get Mark of the Strong: Breezy Plains
| Source | Amount |
|---|---|
| Report Alpha Aniimo (report an Alpha Aniimo at the Outpost) | 1 |
| Holo-Battle Sim first clear (once per season, for each training) | Hard 1 · Challenge 2 |
| Pathfinder Level 60 · 65 · 70 rewards | 5 each |
| Index Collection reward for 72 species | 10 |
| Companion Handbook free tier rewards | 5 |
| Companion Handbook paid tier rewards | 5 |
| Mysterious Vendor (Shop) | 1 for 210,000 Credits · up to 2 on days it appears |
| Limited-time event tasks | Differs by event |
Report Alpha Aniimo (report an Alpha Aniimo at the Outpost)
- Amount
- 1
Holo-Battle Sim first clear (once per season, for each training)
- Amount
- Hard 1 · Challenge 2
Pathfinder Level 60 · 65 · 70 rewards
- Amount
- 5 each
Index Collection reward for 72 species
- Amount
- 10
Companion Handbook free tier rewards
- Amount
- 5
Companion Handbook paid tier rewards
- Amount
- 5
Mysterious Vendor (Shop)
- Amount
- 1 for 210,000 Credits · up to 2 on days it appears
Limited-time event tasks
- Amount
- Differs by event
Mysterious Vendor shop list
Prices of all 34 items and how many you can buy at once.
9What Changes for 50 Aniimo with a Contract
- There are currently 50 Aniimo whose core skill is enhanced by Form Contract. Aniimo that are not out yet are left out of the table.
- "What changes" is the part that differs between the skill descriptions before and after enhancement. For the 3 with the same description (Luminelle, Hexxin and Melloblum), the numbers that change are listed.
- The table follows the order of the Korean names.
Core skills enhanced by Form Contract (50 Aniimo)
| Aniimo | Core skill | What changes with a contract |
|---|---|---|
| Infergon | Lava Breath | Fire Debuff applied: 8 stacks → 12 stacks |
| Helgon | Wind Counter | Can use other skills and move during the defensive stance |
| Tuckin | Draw Nourishment | Adds a damage reduction effect |
| Sherro | Flowing Water Slash | Does not use up puddles when absorbing water |
| Pawney | Shadow Cut | Greatly increased interruption resistance while spinning, can move while spinning |
| Panpanta | Hydro Roll | Collision range +50%, speed +20% |
| Piopiota | Surf | Puddles created: 4 → 6 |
| Somniwing | Ethereal Light Wave | Also instantly restores its own Energy on cast |
| Eklue | Detect Weakness | Time needed for a Weakness Mark 0.8s → 0.4s, adds a reduction to the damage the target deals |
| Cornet | Wind Bomb Rush | Energy Cost reduced for each kind of Movement held |
| Thornblade | Thorny Rain | Gains 1 stack of Sword Dance → the next basic attack goes straight to stage 3 |
| Bouldus | Rock Tackle | Adds Stun to targets it hits |
| Tromber | Waltz | Also gains [March] |
| Lunara | Moon Impact | Pulls targets together, then drops the full moon |
| Magmarex | Lava Punch | Does not remove the target's Fire Debuff |
| Waleetle | Sandstorm Spin | Energy Cost 10 → 8 |
| Turbo | Nimbi Burst | Energy Cost 10 → 0 |
| Squashel | Blazing Fist Barrage | If the first hit lands on a [Pine Cone] target, the second hit empowers [Punch Rush] even without a mark |
| Besauce | Charged Geyser | Pressing again at the right timing restores extra Energy |
| Fulmintis | Lightning Blade Storm | Consecutive slash speed +20% |
| Blazen | Electrified Impact | Needs 3 less Energy when used in [Overcharged] |
| Pomawk | Wild Show | Adds Stun to the target, the best release timing comes earlier, Might 70 → 79 |
| Ignitis | Dark Soul | Wide-area surprise attack, damage boost condition HP below 50% → below 70% |
| Glynsera | Frost Tail Strike | Ice Debuff used for the extra damage: 10 stacks → 5 stacks |
| Luminelle | Lightning Surge | Bigger increase to basic attack damage and BREAK efficiency (multipliers based on Luminelle's ATK 0.35 → 0.40, 0.20 → 0.25) |
| Stellarys | Shooting Stars | Stars 3 → 5, up to 15 stacks → 20 stacks |
| Geoclaw | Icy Gravel Dance | Debuff buildup efficiency +30%, range +30% |
| Sparkelf | Inspiration | When it ends, restores part of the Energy spent during its duration |
| Dazmand | Thunder Sweep | Damage area +50% |
| Rookey | Bouncy Sling | Deals area damage within 2.5m around the target hit |
| Irisalis | Irisalis Shadow | Clones summoned: 1 → 2 |
| Glacy | Healing Water | Extra healing 10% → 12% of max HP |
| Leafy | Vitality Blooms | Also restores Ultimate energy, the effect lasts 3s after leaving the area |
| Irisal | Focused Beam | Gains 5 extra stacks of [Dance Power] after casting |
| Fenmane | Thunder Field | Extra Lightning hits apply 2 stacks of [Thunderbond] |
| Hexxin | Euphoric Sonic Blast | Energy restored 10 → 15 |
| Scorchhowl | Burn Breaker | Dashes up to 6m and blasts in front of the locked-on target |
| Flamerion | Phantom Barrage | Strikes the locked-on target and adds instant Energy recovery, Cooldown 18s → 15s, Might 30 → 14 |
| Bailite | Cozite Nest Sentry | Each hit adds area damage equal to 10% of the original damage |
| Dreaple | Nimbi Attack | The sheep keeps following the user and keeps chasing the target even after hitting |
| Minespine | Seismic Wave | Taking damage while it is active adds 1 extra shockwave (1s interval) |
| Tubster | Gale Guard | When the Shield ends, part of the remaining Shield is restored as HP |
| Gracewing | Wind of Rejuvenation | Extra healing for Wind Aniimo 3% → 6% |
| Erlath | Bubbles | Creates 2 Bubbles right away on cast |
| Grizbo | Critical Hit | Keeps 50% of [Claw Mark] stacks after the damage |
| Shrubclaw | Charged Blow | Charge time greatly shortened, stuns the target for 1s |
| Fragrancier | Secret Fragrance Mark | During [Secret Fragrance], 25% chance to deal basic attack damage 1 more time (0.5s interval) |
| Melloblum | Thorny Blessing | Duration 15s → 22s |
| Helion | Light Bombardment | Restores HP while it has [Solar Halo], and has a chance not to use up [Solar Halo] |
| Inferlupa | Unbroken Flameruff Spirit | Fires at the locked-on target first, bounces 5 → 6 ([Full Energy] 7 → 8) |
Infergon
- Core skill
- Lava Breath
- What changes with a contract
- Fire Debuff applied: 8 stacks → 12 stacks
Helgon
- Core skill
- Wind Counter
- What changes with a contract
- Can use other skills and move during the defensive stance
Tuckin
- Core skill
- Draw Nourishment
- What changes with a contract
- Adds a damage reduction effect
Sherro
- Core skill
- Flowing Water Slash
- What changes with a contract
- Does not use up puddles when absorbing water
Pawney
- Core skill
- Shadow Cut
- What changes with a contract
- Greatly increased interruption resistance while spinning, can move while spinning
Panpanta
- Core skill
- Hydro Roll
- What changes with a contract
- Collision range +50%, speed +20%
Piopiota
- Core skill
- Surf
- What changes with a contract
- Puddles created: 4 → 6
Somniwing
- Core skill
- Ethereal Light Wave
- What changes with a contract
- Also instantly restores its own Energy on cast
Eklue
- Core skill
- Detect Weakness
- What changes with a contract
- Time needed for a Weakness Mark 0.8s → 0.4s, adds a reduction to the damage the target deals
Cornet
- Core skill
- Wind Bomb Rush
- What changes with a contract
- Energy Cost reduced for each kind of Movement held
Thornblade
- Core skill
- Thorny Rain
- What changes with a contract
- Gains 1 stack of Sword Dance → the next basic attack goes straight to stage 3
Bouldus
- Core skill
- Rock Tackle
- What changes with a contract
- Adds Stun to targets it hits
Tromber
- Core skill
- Waltz
- What changes with a contract
- Also gains [March]
Lunara
- Core skill
- Moon Impact
- What changes with a contract
- Pulls targets together, then drops the full moon
Magmarex
- Core skill
- Lava Punch
- What changes with a contract
- Does not remove the target's Fire Debuff
Waleetle
- Core skill
- Sandstorm Spin
- What changes with a contract
- Energy Cost 10 → 8
Turbo
- Core skill
- Nimbi Burst
- What changes with a contract
- Energy Cost 10 → 0
Squashel
- Core skill
- Blazing Fist Barrage
- What changes with a contract
- If the first hit lands on a [Pine Cone] target, the second hit empowers [Punch Rush] even without a mark
Besauce
- Core skill
- Charged Geyser
- What changes with a contract
- Pressing again at the right timing restores extra Energy
Fulmintis
- Core skill
- Lightning Blade Storm
- What changes with a contract
- Consecutive slash speed +20%
Blazen
- Core skill
- Electrified Impact
- What changes with a contract
- Needs 3 less Energy when used in [Overcharged]
Pomawk
- Core skill
- Wild Show
- What changes with a contract
- Adds Stun to the target, the best release timing comes earlier, Might 70 → 79
Ignitis
- Core skill
- Dark Soul
- What changes with a contract
- Wide-area surprise attack, damage boost condition HP below 50% → below 70%
Glynsera
- Core skill
- Frost Tail Strike
- What changes with a contract
- Ice Debuff used for the extra damage: 10 stacks → 5 stacks
Luminelle
- Core skill
- Lightning Surge
- What changes with a contract
- Bigger increase to basic attack damage and BREAK efficiency (multipliers based on Luminelle's ATK 0.35 → 0.40, 0.20 → 0.25)
Stellarys
- Core skill
- Shooting Stars
- What changes with a contract
- Stars 3 → 5, up to 15 stacks → 20 stacks
Geoclaw
- Core skill
- Icy Gravel Dance
- What changes with a contract
- Debuff buildup efficiency +30%, range +30%
Sparkelf
- Core skill
- Inspiration
- What changes with a contract
- When it ends, restores part of the Energy spent during its duration
Dazmand
- Core skill
- Thunder Sweep
- What changes with a contract
- Damage area +50%
Rookey
- Core skill
- Bouncy Sling
- What changes with a contract
- Deals area damage within 2.5m around the target hit
Irisalis
- Core skill
- Irisalis Shadow
- What changes with a contract
- Clones summoned: 1 → 2
Glacy
- Core skill
- Healing Water
- What changes with a contract
- Extra healing 10% → 12% of max HP
Leafy
- Core skill
- Vitality Blooms
- What changes with a contract
- Also restores Ultimate energy, the effect lasts 3s after leaving the area
Irisal
- Core skill
- Focused Beam
- What changes with a contract
- Gains 5 extra stacks of [Dance Power] after casting
Fenmane
- Core skill
- Thunder Field
- What changes with a contract
- Extra Lightning hits apply 2 stacks of [Thunderbond]
Hexxin
- Core skill
- Euphoric Sonic Blast
- What changes with a contract
- Energy restored 10 → 15
Scorchhowl
- Core skill
- Burn Breaker
- What changes with a contract
- Dashes up to 6m and blasts in front of the locked-on target
Flamerion
- Core skill
- Phantom Barrage
- What changes with a contract
- Strikes the locked-on target and adds instant Energy recovery, Cooldown 18s → 15s, Might 30 → 14
Bailite
- Core skill
- Cozite Nest Sentry
- What changes with a contract
- Each hit adds area damage equal to 10% of the original damage
Dreaple
- Core skill
- Nimbi Attack
- What changes with a contract
- The sheep keeps following the user and keeps chasing the target even after hitting
Minespine
- Core skill
- Seismic Wave
- What changes with a contract
- Taking damage while it is active adds 1 extra shockwave (1s interval)
Tubster
- Core skill
- Gale Guard
- What changes with a contract
- When the Shield ends, part of the remaining Shield is restored as HP
Gracewing
- Core skill
- Wind of Rejuvenation
- What changes with a contract
- Extra healing for Wind Aniimo 3% → 6%
Erlath
- Core skill
- Bubbles
- What changes with a contract
- Creates 2 Bubbles right away on cast
Grizbo
- Core skill
- Critical Hit
- What changes with a contract
- Keeps 50% of [Claw Mark] stacks after the damage
Shrubclaw
- Core skill
- Charged Blow
- What changes with a contract
- Charge time greatly shortened, stuns the target for 1s
Fragrancier
- Core skill
- Secret Fragrance Mark
- What changes with a contract
- During [Secret Fragrance], 25% chance to deal basic attack damage 1 more time (0.5s interval)
Melloblum
- Core skill
- Thorny Blessing
- What changes with a contract
- Duration 15s → 22s
Helion
- Core skill
- Light Bombardment
- What changes with a contract
- Restores HP while it has [Solar Halo], and has a chance not to use up [Solar Halo]
Inferlupa
- Core skill
- Unbroken Flameruff Spirit
- What changes with a contract
- Fires at the locked-on target first, bounces 5 → 6 ([Full Energy] 7 → 8)
FAQ
- Q. When can I form a Held Item contract?
- Enhance a Legendary Held Item to +15 and the contract feature unlocks. Rare (max level 5) and Epic (max level 10) Held Items cannot form a contract.
- Q. What does Form Contract cost?
- It costs 10 Mark of the Strong: Breezy Plains.
- Q. Does only the one Aniimo I formed the contract with get stronger?
- No. An Aniimo species is engraved on the Held Item, so any Aniimo of that species that equips it gets its core skill enhanced.
- Q. What happens when another Aniimo equips a Held Item with a contract?
- It shows "Equipped on Non-bonded Pet" and only the core skill enhancement is turned off. The Held Item's Core Effect and Advanced Effect still apply.
- Q. Do I need a contract to use Advanced Effect Tier 2?
- No. Advanced Effect Tier 2 has nothing to do with contracts. A contract only enhances the Aniimo's core skill.
- Q. Do Alpha Aniimo need a contract too?
- Alpha Aniimo already have an enhanced core skill, so they do not need a contract.
- Q. Can I cancel a contract or change it to another Aniimo?
- No. A contract cannot be cancelled or refunded, and a Held Item that already has a contract cannot form a new one.
- Q. What happens to the contract when the Aniimo evolves?
- The species engraved on the Held Item does not change. Pre- and post-evolution forms are different species (for example, Celestis and Stellarys), so the skill is enhanced only when the species shown on the Form Contract screen equips that Held Item.
- Q. Can an Aniimo with no core skill form a contract?
- No. The Form Contract button is not active, and it shows "This Aniimo has no core skill, so a contract cannot be formed."
Pro tips
- •On the right side of the Form Contract screen you can compare the core skill's before and after descriptions first.
- •A contract cannot be undone, so check the Aniimo species shown on the Form Contract screen before you press it.
- •You can buy up to 2 Mark of the Strong: Breezy Plains on days it appears at the Mysterious Vendor.

Infergon
Helgon
Tuckin
Sherro
Pawney
Panpanta
Piopiota
Somniwing
Eklue
Cornet
Thornblade
Bouldus
Tromber
Lunara
Magmarex
Waleetle
Turbo
Squashel
Besauce
Fulmintis
Blazen
Pomawk
Ignitis
Glynsera
Luminelle
Stellarys
Geoclaw
Sparkelf
Dazmand
Rookey
Irisalis
Glacy
Leafy
Irisal
Fenmane
Hexxin
Scorchhowl
Flamerion
Bailite
Dreaple
Minespine
Tubster
Gracewing
Erlath
Grizbo
Shrubclaw
Fragrancier
Melloblum
Helion
Inferlupa