NO. 87NEgg Heist, Bosses & BattlesUpdated: 2026.11.01
Operation: Egg Heist Team Mode – Does Leveling Up Hurt? Minimum Enemy Level 50/55 · Deployed Aniimo Attribute Limits · Monster Buffs by Difficulty
Operation: Egg Heist Team Mode (Sanctum) · island PvP enemies fixed at Lv.60 · Team Mode only sets a minimum enemy level of 50/55 · attributes slightly/significantly tuned · Egg Heist ATK·DEF +0~+3 · 1/2/4/5 elite monsters · "Recommended Loadout Level"In Operation: Egg Heist Team Mode, enemy level is not fixed; only a minimum level is set (Beginner·Hard 50, Nightmare·Chaos Challenge 55). As the difficulty goes up, deployed Aniimo's attributes go from slightly to significantly tuned, and monsters gain one step of Egg Heist ATK·DEF per difficulty. Before leveling your Aniimo, get your BINI #9 gear grade in order first.
For anyone wondering whether leveling up actually hurts in Operation: Egg Heist Team Mode. This post covers Team Mode's enemy level rule (different from island PvP), the deployed Aniimo attribute limits by difficulty, monster buffs and elite counts, and the "Recommended Loadout Level" for each difficulty.- Enemy level: island PvP is fixed at Lv.60 · Team Mode has no fixed value, only a minimum level – Beginner·Hard 50 · Nightmare·Chaos Challenge 55
- Attribute limits: Beginner·Hard "Deployed Aniimo's attributes are slightly tuned!" · Nightmare·Chaos Challenge "significantly tuned!"
- Monster buffs: Egg Heist ATK·DEF Beginner +0 · Hard +1 · Nightmare +2 · Chaos Challenge +3
- Elites·boss: up to 1 · 2 · 4 · 5 elite monsters (+1 ATK or DEF), 1 boss (+1 ATK & DEF)
Before you level up
Team Mode• It is not known whether Team Mode enemy level rises with your Aniimo's level.
• What gets stronger as the difficulty rises is the monsters' Egg Heist ATK·DEF. On your side, this value is raised by BINI #9's amplifier·unit.
• Match the "Recommended Loadout Level" on the entry screen first (Beginner Uncommon · Hard Rare · Nightmare·Chaos Challenge Epic).
11. Enemy level – fixed in island PvP, only a minimum in Team Mode
- In island PvP (Operation: Egg Heist), enemy level is set to 60, and deployed Aniimo are also set to Lv.60.
- In Team Mode (Sanctum), there is no fixed enemy level; each difficulty only has a minimum level. Beginner·Hard 50, Nightmare·Chaos Challenge 55.
- Since only a minimum is set, enemy level can go higher than that. Whether it follows your Aniimo's level is not known.
Enemy level and "Recommended Loadout Level" on the entry screen by mode·difficulty
| Mode · Difficulty | Enemy level | "Recommended Loadout Level" |
|---|---|---|
| Island PvP | Fixed at 60 | Epic |
| Team Mode · Beginner | Min. 50 | Uncommon |
| Team Mode · Hard | Min. 50 | Rare |
| Team Mode · Nightmare | Min. 55 | Epic |
| Team Mode · Chaos Challenge | Min. 55 | Epic |
Island PvP
- Enemy level
- Fixed at 60
- "Recommended Loadout Level"
- Epic
Team Mode · Beginner
- Enemy level
- Min. 50
- "Recommended Loadout Level"
- Uncommon
Team Mode · Hard
- Enemy level
- Min. 50
- "Recommended Loadout Level"
- Rare
Team Mode · Nightmare
- Enemy level
- Min. 55
- "Recommended Loadout Level"
- Epic
Team Mode · Chaos Challenge
- Enemy level
- Min. 55
- "Recommended Loadout Level"
- Epic
22. Deployed Aniimo attribute limits – slightly and significantly
- Team Mode difficulty descriptions say deployed Aniimo's attributes are tuned: slightly in Beginner·Hard, significantly in Nightmare·Chaos Challenge.
- The game's description gives no number for how much.
- This is a different rule from island PvP's fixed stats (Lv.60 · nature · resonance · abilities set per Aniimo).
Attribute and reward lines in the difficulty descriptions
| Difficulty | Attributes | Rewards |
|---|---|---|
| Beginner | "Deployed Aniimo's attributes are slightly tuned!" | — |
| Hard | "Deployed Aniimo's attributes are slightly tuned!" | "The quantity and quality of Eggs and supplies obtained are increased!" |
| Nightmare | "Deployed Aniimo's attributes are significantly tuned!" | "The quantity and quality of Eggs and supplies obtained are greatly increased!" |
| Chaos Challenge | "Deployed Aniimo's attributes are significantly tuned!" | "The quantity and quality of Eggs and supplies obtained are greatly increased!" |
Beginner
- Attributes
- "Deployed Aniimo's attributes are slightly tuned!"
- Rewards
- —
Hard
- Attributes
- "Deployed Aniimo's attributes are slightly tuned!"
- Rewards
- "The quantity and quality of Eggs and supplies obtained are increased!"
Nightmare
- Attributes
- "Deployed Aniimo's attributes are significantly tuned!"
- Rewards
- "The quantity and quality of Eggs and supplies obtained are greatly increased!"
Chaos Challenge
- Attributes
- "Deployed Aniimo's attributes are significantly tuned!"
- Rewards
- "The quantity and quality of Eggs and supplies obtained are greatly increased!"
33. Monster buffs by difficulty – Egg Heist ATK·DEF and elite count
- Team Mode monsters gain Egg Heist ATK·DEF by difficulty: Beginner +0 · Hard +1 · Nightmare +2 · Chaos Challenge +3.
- Egg Heist ATK·DEF are attributes used only in Operation: Egg Heist; on your side they are raised by BINI #9's amplifier·unit.
- Elite monsters come with either a "+1 ATK Buff" or a "+1 DEF Buff", and the boss has a "+1 ATK & DEF Buff".
- The number of elites rises with the difficulty, and so does the trap damage multiplier.
Team Mode monsters by difficulty
| Difficulty | Monster Egg Heist ATK·DEF | Max elites | Boss | Trap damage |
|---|---|---|---|---|
| Beginner | +0 | 1 | 1 | 0.5× |
| Hard | +1 | 2 | 1 | 1× |
| Nightmare | +2 | 4 | 1 | 1.5× |
| Chaos Challenge | +3 | 5 | 1 | 2× |
Beginner
- Monster Egg Heist ATK·DEF
- +0
- Max elites
- 1
- Boss
- 1
- Trap damage
- 0.5×
Hard
- Monster Egg Heist ATK·DEF
- +1
- Max elites
- 2
- Boss
- 1
- Trap damage
- 1×
Nightmare
- Monster Egg Heist ATK·DEF
- +2
- Max elites
- 4
- Boss
- 1
- Trap damage
- 1.5×
Chaos Challenge
- Monster Egg Heist ATK·DEF
- +3
- Max elites
- 5
- Boss
- 1
- Trap damage
- 2×
FAQ
- Q. If I level up my Aniimo in Egg Heist Team Mode, do enemies get stronger too?
- Team Mode has no fixed enemy level, only a minimum level (Beginner·Hard 50, Nightmare·Chaos Challenge 55). Whether enemy level rises with your Aniimo's level is not known.
- Q. Is Team Mode also set to Lv.60 like island PvP?
- Lv.60 is the island PvP rule. Team Mode difficulty descriptions only say "Deployed Aniimo's attributes are slightly (Beginner·Hard) / significantly (Nightmare·Chaos Challenge) tuned!"View island PvP fixed stats →
- Q. How much stronger do monsters get on higher difficulties?
- Regular monsters' Egg Heist ATK·DEF become Beginner +0 · Hard +1 · Nightmare +2 · Chaos Challenge +3, and elites go up to 1 · 2 · 4 · 5. Elites have ATK or DEF one step higher, and the boss has both one step higher.
- Q. What gear should I bring?
- The "Recommended Loadout Level" on the entry screen is Beginner Uncommon · Hard Rare · Nightmare·Chaos Challenge Epic. Since monsters get stronger in Egg Heist ATK·DEF, get your BINI #9 gear grade in order first.View the Operation: Egg Heist beginner guide →