NO. 75NTraining & EvolutionUpdated: 2026.10.30

Aniimo Level 70 Update Summary – Lv.61~70 EXP Needed ×2.2, 5 Element Items for Ascension, Stats +4%, Capability Awakening Count 82

10/29 S1 "Departure with the Wind: Part 2" · Level cap 65 → 70 · Lv.61~70 EXP table · Ascension · HP · ATK · DEF formula · Awakening Count 57 · Star Up Rank 7 +12 · Level difference damage modifier
EXP needed per level · gray = before the update, green = after the 10/29 update

The 10/29 update raised the level cap from 65 → 70. In return, the EXP needed for Lv.61~70 went up a lot, so the Lv.60 → 70 total is about 2.2 times as much. From Lv.61, HP · ATK · DEF rise more than before, and the Capability Awakening count went up by 2.

A summary of the level and growth rules changed by the 10/29 S1 "Departure with the Wind: Part 2" update, compared with before the update: the level cap of 70, the Lv.61~70 EXP table, the element items needed for Ascension at Lv.61, the HP · ATK · DEF gained per level, the Capability Awakening count and the Star Up Rank 7 bonus, and the change to the level difference damage modifier.
  • Level cap: 65 → 70. Going from Lv.60 → 61 needs an Ascension, which costs 5 element items.
  • EXP needed: Lv.60 → 70 total 3,094,796 → 6,925,296 (about 2.2×). The Lv.70 step alone: 405,920 → 1,323,620
  • Stats: From Lv.61, HP · ATK · P.DEF · M.DEF rise more. At Lv.70 it is about +4% over before (REGEN and BREAK are unchanged).
  • Capability Awakening count: Lv.65~69 40 → 42, Lv.70 55 → 57, Star Up Rank 7 bonus +10 → +12 (Lv.70 · Star Up Rank 7: 78 → 82)
  • Level difference damage modifier: The modifier at a level difference of 2~4 is gone, and for 5 or more the maximum went from 50% → 10%.
View official update notice →

1Level cap 70 and Ascension

  • The Aniimo level cap went up from 65 → 70.
  • Raising Lv.60 to 61 needs an Ascension, which costs 5 items of that Aniimo's element.
  • The Ability unlock conditions per level and the cost of Acquired Potentials are unchanged.

2EXP needed for Lv.61~70

  • The Lv.61~65 range also costs a lot more than before. Lv.60 → 65 total 1,296,854 → 1,925,854 (about 1.5×)
  • From Lv.66, each step costs more than twice as much, so the Lv.60 → 70 total is 3,094,796 → 6,925,296.

EXP needed to raise one level

61

Before the update
224,876
After 10/29
236,876

62

Before the update
241,290
After 10/29
308,390

63

Before the update
258,515
After 10/29
382,515

64

Before the update
276,595
After 10/29
459,295

65

Before the update
295,578
After 10/29
538,778

66

Before the update
315,513
After 10/29
686,013

67

Before the update
336,454
After 10/29
838,054

68

Before the update
358,461
After 10/29
994,961

69

Before the update
381,594
After 10/29
1,156,794

70

Before the update
405,920
After 10/29
1,323,620

3Stats rise more from Lv.61

  • HP · ATK · P.DEF · M.DEF gain a little more per level from Lv.61 than under the old formula. REGEN · BREAK are the same as before.
  • Level part value: Lv.65 425 → 431.3 (+1.5%), Lv.70 455 → 473 (+4.0%)
  • Example: For an Aniimo with base stat 100 and Potentials 0, Lv.70 HP 9,100 → 9,460, ATK 379 → 394
  • If you enter a level up to 70 in the Potential calculator, it calculates with the changed values.
Open the Potential Calculator →

4Capability Awakening count

  • Lv.65~69: 40 → 42
  • Lv.70: 55 → 57
  • Star Up Rank 7 bonus: +10 → +12 (Ranks 5 · 6 · 7 total +23 → +25)
  • Lv.70 · Star Up Rank 7: 57 + 25 = 82 (previously 78)
  • The Awakening count for Lv.60 and below is unchanged.

5Level difference damage modifier

  • The damage modifier applied when fighting an opponent of a different level was greatly reduced. Cells other than the % in the table are unchanged.
  • Which kind of battle uses this modifier (wild, boss or match) is not known.

Damage modifier by level difference

2

Damage dealt when I am higher
+15% → 0%
Damage dealt when I am lower
−25% → 0%

3~4

Damage dealt when I am higher
+20% → 0%
Damage dealt when I am lower
−30% → 0%

5

Damage dealt when I am higher
+20% → +5%
Damage dealt when I am lower
−30% → −5%

6

Damage dealt when I am higher
+25% → +6%
Damage dealt when I am lower
−35% → −6%

7

Damage dealt when I am higher
+30% → +7%
Damage dealt when I am lower
−40% → −7%

8

Damage dealt when I am higher
+35% → +8%
Damage dealt when I am lower
−40% → −8%

9

Damage dealt when I am higher
+40% → +10%
Damage dealt when I am lower
−40% → −10%

10

Damage dealt when I am higher
+45% → +10%
Damage dealt when I am lower
−40% → −10%

11 or more

Damage dealt when I am higher
+50% → +10%
Damage dealt when I am lower
−40% → −10%

Source: Aniimo official website "S1 Season "Departure with the Wind: Part 2" Update Notice" (2026-10-27) · Values are as of the game after the 10/29 update

View official update notice →
Keywords:#Aniimo Level 70#level cap#Ascension#EXP needed#EXP table#Capability Awakening count#Star Up Rank 7#level difference modifier#Departure with the Wind Part 2#10/29 update