NO. 75NTraining & EvolutionUpdated: 2026.10.30
Aniimo Level 70 Update Summary – Lv.61~70 EXP Needed ×2.2, 5 Element Items for Ascension, Stats +4%, Capability Awakening Count 82
10/29 S1 "Departure with the Wind: Part 2" · Level cap 65 → 70 · Lv.61~70 EXP table · Ascension · HP · ATK · DEF formula · Awakening Count 57 · Star Up Rank 7 +12 · Level difference damage modifierThe 10/29 update raised the level cap from 65 → 70. In return, the EXP needed for Lv.61~70 went up a lot, so the Lv.60 → 70 total is about 2.2 times as much. From Lv.61, HP · ATK · DEF rise more than before, and the Capability Awakening count went up by 2.
A summary of the level and growth rules changed by the 10/29 S1 "Departure with the Wind: Part 2" update, compared with before the update: the level cap of 70, the Lv.61~70 EXP table, the element items needed for Ascension at Lv.61, the HP · ATK · DEF gained per level, the Capability Awakening count and the Star Up Rank 7 bonus, and the change to the level difference damage modifier.- Level cap: 65 → 70. Going from Lv.60 → 61 needs an Ascension, which costs 5 element items.
- EXP needed: Lv.60 → 70 total 3,094,796 → 6,925,296 (about 2.2×). The Lv.70 step alone: 405,920 → 1,323,620
- Stats: From Lv.61, HP · ATK · P.DEF · M.DEF rise more. At Lv.70 it is about +4% over before (REGEN and BREAK are unchanged).
- Capability Awakening count: Lv.65~69 40 → 42, Lv.70 55 → 57, Star Up Rank 7 bonus +10 → +12 (Lv.70 · Star Up Rank 7: 78 → 82)
- Level difference damage modifier: The modifier at a level difference of 2~4 is gone, and for 5 or more the maximum went from 50% → 10%.
1Level cap 70 and Ascension
- The Aniimo level cap went up from 65 → 70.
- Raising Lv.60 to 61 needs an Ascension, which costs 5 items of that Aniimo's element.
- The Ability unlock conditions per level and the cost of Acquired Potentials are unchanged.
2EXP needed for Lv.61~70
- The Lv.61~65 range also costs a lot more than before. Lv.60 → 65 total 1,296,854 → 1,925,854 (about 1.5×)
- From Lv.66, each step costs more than twice as much, so the Lv.60 → 70 total is 3,094,796 → 6,925,296.
EXP needed to raise one level
| Level | Before the update | After 10/29 |
|---|---|---|
| 61 | 224,876 | 236,876 |
| 62 | 241,290 | 308,390 |
| 63 | 258,515 | 382,515 |
| 64 | 276,595 | 459,295 |
| 65 | 295,578 | 538,778 |
| 66 | 315,513 | 686,013 |
| 67 | 336,454 | 838,054 |
| 68 | 358,461 | 994,961 |
| 69 | 381,594 | 1,156,794 |
| 70 | 405,920 | 1,323,620 |
61
- Before the update
- 224,876
- After 10/29
- 236,876
62
- Before the update
- 241,290
- After 10/29
- 308,390
63
- Before the update
- 258,515
- After 10/29
- 382,515
64
- Before the update
- 276,595
- After 10/29
- 459,295
65
- Before the update
- 295,578
- After 10/29
- 538,778
66
- Before the update
- 315,513
- After 10/29
- 686,013
67
- Before the update
- 336,454
- After 10/29
- 838,054
68
- Before the update
- 358,461
- After 10/29
- 994,961
69
- Before the update
- 381,594
- After 10/29
- 1,156,794
70
- Before the update
- 405,920
- After 10/29
- 1,323,620
3Stats rise more from Lv.61
- HP · ATK · P.DEF · M.DEF gain a little more per level from Lv.61 than under the old formula. REGEN · BREAK are the same as before.
- Level part value: Lv.65 425 → 431.3 (+1.5%), Lv.70 455 → 473 (+4.0%)
- Example: For an Aniimo with base stat 100 and Potentials 0, Lv.70 HP 9,100 → 9,460, ATK 379 → 394
- If you enter a level up to 70 in the Potential calculator, it calculates with the changed values.
4Capability Awakening count
- Lv.65~69: 40 → 42
- Lv.70: 55 → 57
- Star Up Rank 7 bonus: +10 → +12 (Ranks 5 · 6 · 7 total +23 → +25)
- Lv.70 · Star Up Rank 7: 57 + 25 = 82 (previously 78)
- The Awakening count for Lv.60 and below is unchanged.
5Level difference damage modifier
- The damage modifier applied when fighting an opponent of a different level was greatly reduced. Cells other than the % in the table are unchanged.
- Which kind of battle uses this modifier (wild, boss or match) is not known.
Damage modifier by level difference
| Level difference | Damage dealt when I am higher | Damage dealt when I am lower |
|---|---|---|
| 2 | +15% → 0% | −25% → 0% |
| 3~4 | +20% → 0% | −30% → 0% |
| 5 | +20% → +5% | −30% → −5% |
| 6 | +25% → +6% | −35% → −6% |
| 7 | +30% → +7% | −40% → −7% |
| 8 | +35% → +8% | −40% → −8% |
| 9 | +40% → +10% | −40% → −10% |
| 10 | +45% → +10% | −40% → −10% |
| 11 or more | +50% → +10% | −40% → −10% |
2
- Damage dealt when I am higher
- +15% → 0%
- Damage dealt when I am lower
- −25% → 0%
3~4
- Damage dealt when I am higher
- +20% → 0%
- Damage dealt when I am lower
- −30% → 0%
5
- Damage dealt when I am higher
- +20% → +5%
- Damage dealt when I am lower
- −30% → −5%
6
- Damage dealt when I am higher
- +25% → +6%
- Damage dealt when I am lower
- −35% → −6%
7
- Damage dealt when I am higher
- +30% → +7%
- Damage dealt when I am lower
- −40% → −7%
8
- Damage dealt when I am higher
- +35% → +8%
- Damage dealt when I am lower
- −40% → −8%
9
- Damage dealt when I am higher
- +40% → +10%
- Damage dealt when I am lower
- −40% → −10%
10
- Damage dealt when I am higher
- +45% → +10%
- Damage dealt when I am lower
- −40% → −10%
11 or more
- Damage dealt when I am higher
- +50% → +10%
- Damage dealt when I am lower
- −40% → −10%
Source: Aniimo official website "S1 Season "Departure with the Wind: Part 2" Update Notice" (2026-10-27) · Values are as of the game after the 10/29 update
View official update notice →