NO. 100NEgg Heist, Bosses & BattlesUpdated: 2026.11.05

Aniimo Holo-Battle Sim Changes From Last Season – Earth, Lightning, Dark, Challenge Lv.65, Trial Lv.73, First Clear and Training Incentive Compared

Grass, Water, Fire → Earth, Lightning, Dark · Challenge 63 → 65 · New Trial difficulty at 73 · First Clear Rewards · Weekly Training Incentive · Gizmo reselect at 100 coins
Holo-Battle Sim screen

Since the October 29 season, Holo-Battle Sim has Earth, Lightning and Dark Training. Challenge rose from Lv.63 to Lv.65, and Trial at Lv.73 sits above it. First Clear Rewards for one training went from 300 to 400 Glimmer and from 3 to 5 Mark of the Strong.

This compares last season's Grass, Water and Fire Training with this season's Earth, Lightning and Dark Training: levels by difficulty, First Clear Rewards, the weekly Training Incentive, the Gizmo reselect cost and new events.
  • Training: Grass, Water, Fire → Earth, Lightning, Dark
  • Difficulty: Challenge Lv.63 → Lv.65, new Trial at Lv.73. Easy, Normal and Hard levels are unchanged
  • First Clear (one training): Glimmer 300 → 400, Mark of the Strong 3 → 5, Starcryst Essence 1 → 2
  • Training Incentive (all 3 trainings): Starcryst Essence 6 → 9, Star Sand 12 → 18, Star Dust 18 → 27. Credits stay at 600,000
  • Gizmo reselect: 200 coins → 100 coins

11. Training Types

  • Last season ran from August 1, 05:00 to October 28, 04:59 with Grass, Water and Fire Training.
  • This season runs from October 29, 11:00 to December 9, 04:59 (Korea time) with Earth, Lightning and Dark Training. The table shows the elements displayed next to the level on the Training Details screen.

This season's trainings and displayed elements

Earth Training

Elements
Grass, Water

Lightning Training

Elements
Ice, Dark

Dark Training

Elements
Wind, Light
Holo-Battle Sim screen

22. Difficulty and Level

  • The fourth difficulty, Challenge, rose 2 levels, and a fifth difficulty, Trial, was added. Trial opens after you clear Challenge in the same training and reach the Trailblazer II title.
  • The Trait gives the training target 1 random Trait.

Level by difficulty

Easy

Last season
50
This season
50
Added this season
None

Normal

Last season
55
This season
55
Added this season
None

Hard

Last season
60
This season
60
Added this season
Environment

Challenge

Last season
63
This season
65
Added this season
Environment, Traits

Trial

Last season
None
This season
73
Added this season
Environment, Traits
Training Details screen

33. First Clear Rewards

  • Easy's Dewdrop Crystal became the Whisperwake Isles one, and Trial rewards were added. Everything else is the same.
  • One training's total goes from Glimmer 300 → 400, EXP 3,250 → 4,250, Mark of the Strong 3 → 5 and Starcryst Essence 1 → 2. All 3 trainings give three times that.
  • First Clear Rewards reset each new season. When last season's results automatically unlock Easy and Normal, their First Clear Rewards arrive by mail.

First Clear Rewards per training

Easy

Last season
Glimmer 50, EXP 500, Capaseed 3, Breezy Plains Dewdrop Crystal 100
This season
Glimmer 50, EXP 500, Capaseed 3, Whisperwake Isles Dewdrop Crystal 100

Normal

Last season
Glimmer 50, EXP 750, Capaseed 3, Flux Crystal 6
This season
Glimmer 50, EXP 750, Capaseed 3, Flux Crystal 6

Hard

Last season
Glimmer 100, EXP 1,000, Capaseed 3, Mark of the Strong 1
This season
Glimmer 100, EXP 1,000, Capaseed 3, Mark of the Strong 1

Challenge

Last season
Glimmer 100, EXP 1,000, Starcryst Essence 1, Mark of the Strong 2
This season
Glimmer 100, EXP 1,000, Starcryst Essence 1, Mark of the Strong 2

Trial

Last season
None
This season
Glimmer 100, EXP 1,000, Starcryst Essence 1, Mark of the Strong 2

44. Weekly Training Incentive

  • Rewards by difficulty are unchanged, with a Trial row added. It resets every Monday at 05:00 Korea time.
  • After the reset, challenging your highest unlocked difficulty also gives the rewards of every lower difficulty, so you do not have to clear them in order.
  • Claiming through Trial in all 3 trainings gives Sparkling Crystal 180, Credits 600,000, Windborn Stamps 180, Tumbler 3, Starcryst Essence 9, Star Sand 18 and Star Dust 27.

Training Incentive per training

Easy

Last season
Sparkling Crystal 30, Credits 100,000, Windborn Stamps 60
This season
Sparkling Crystal 30, Credits 100,000, Windborn Stamps 60

Normal

Last season
Sparkling Crystal 30, Credits 100,000, Tumbler 1
This season
Sparkling Crystal 30, Credits 100,000, Tumbler 1

Hard

Last season
Starcryst Essence 1, Star Sand 2, Star Dust 3
This season
Starcryst Essence 1, Star Sand 2, Star Dust 3

Challenge

Last season
Starcryst Essence 1, Star Sand 2, Star Dust 3
This season
Starcryst Essence 1, Star Sand 2, Star Dust 3

Trial

Last season
None
This season
Starcryst Essence 1, Star Sand 2, Star Dust 3
Training Incentive screen
See where to get Credits →

55. Gizmo Reselect and New Events

  • Gizmo reselect: down from 200 coins to 100 coins.
  • New events: Shiny Mini Training Coin, Truce, Aim for the Finish Line, Hidden Menu.
See this season's floor bosses →

FAQ

Q. Can I still play Grass, Water or Fire Training this season?
No. Only Earth, Lightning and Dark Training are open until December 9, 04:59.
Q. Did Training Incentive Credits go up?
No. Easy and Normal give 100,000 each, the same 600,000 across all 3 trainings.
Q. How much do I miss in Training Incentive without clearing Trial?
Trial adds Starcryst Essence 1, Star Sand 2 and Star Dust 3 per training. Credits and Sparkling Crystal are all covered by Normal.
Rewards and levels are for the November 2026 season.
Keywords:#Holo-Battle Sim#Holo-Battle Sim changes#Earth Training#Lightning Training#Dark Training#Challenge#Trial#First Clear Reward#Training Incentive#Mark of the Strong#Starcryst Essence#Gizmo reselect